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Field note · 3D & Cesium

Bloom washes the whole scene out to white

Quick answer

Enabling bloom makes buildings, water and bright labels glow outward and lifts overall brightness until dark detail disappears, with a visible frame cost. The default delta of 1.0 sends every pixel through the bloom pass.

Last verified 2026-11-03 · Multiple versions · Cite this page
Applies to: CesiumJS 1.121
Symptom
Checklist
  1. Toggle only enabled and leave the other uniforms untouched for a clean A/B comparison.
  2. Print bloom.uniforms.brightness and bloom.uniforms.delta, whose defaults are 0.8 and 1.
  3. Set brightness to 0 and see whether the image is still washed out, to rule out other stages.
  4. Check the order of stages added through postProcessStages.add.
Fix

Set bloom.uniforms.brightness to 0.15 and delta to 0.9 so only the top 10% of luminance blooms, with sigma 3.0 and contrast 128.0. Add a tonemapping stage from PostProcessStageLibrary with scene.highDynamicRange true to bring highlights back into range.

Code
var bloom = viewer.scene.postProcessStages.bloom;
console.log(bloom.enabled, bloom.uniforms.brightness, bloom.uniforms.delta);
// true 0.8 1
var bloom = viewer.scene.postProcessStages.bloom;
bloom.enabled = true;
bloom.uniforms.brightness = 0.15;
bloom.uniforms.delta = 0.9;        // 只有亮度前 10% 参与
bloom.uniforms.sigma = 3.0;
bloom.uniforms.stepSize = 1.0;
bloom.uniforms.contrast = 128.0;
Watch out
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English edition written for Atlaslog from the original Chinese field note. Code is unchanged and runs as-is.
Cite this page

Atlaslog (2026). Bloom washes the whole scene out to white. https://www.jingweizhi.com/en/cookbook/cesium-postprocess-black.html (accessed 2026-11-03).