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LineLayer

Quick answer

The LineLayer renders straight lines joining pairs of source and target coordinates.

Last verified 2026-11-03 · deck.gl 9.0 · Cite this page
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The LineLayer renders straight lines joining pairs of source and target coordinates.

import {Deck} from '@deck.gl/core';
import {LineLayer} from '@deck.gl/layers';

const layer = new LineLayer({
id: 'LineLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/bart-segments.json',

getColor: d => [Math.sqrt(d.inbound + d.outbound), 140, 0],
getSourcePosition: d => d.from.coordinates,
getTargetPosition: d => d.to.coordinates,
getWidth: 12,
pickable: true
});

new Deck({
initialViewState: {
longitude: -122.4,
latitude: 37.74,
zoom: 11
},
controller: true,
getTooltip: ({object}) => object && `${object.from.name} to ${object.to.name}`,
layers: [layer]
});

Installation​

To install the dependencies from NPM:

npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers
import {LineLayer} from '@deck.gl/layers';
import type {LineLayerProps} from '@deck.gl/layers';

new LineLayer<DataT>(...props: LineLayerProps<DataT>[]);

To use pre-bundled scripts:

<script src="https://unpkg.com/deck.gl@^9.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^9.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^9.0.0/dist.min.js"></script>
new deck.LineLayer({});

Properties​

Inherits from all Base Layer properties.

Render Options​

The width used to draw each line. Unit is pixels.

widthUnits (string, optional)​

The units of the line width, one of 'meters', 'common', and 'pixels'. See unit system.

widthScale (number, optional) ​

The scaling multiplier for the width of each line. This prop is a very efficient way to change the width of all objects, comparing to recalculating the width for each object with getWidth.

widthMinPixels (number, optional) ​

The minimum line width in pixels. This prop can be used to prevent the line from getting to thin when zoomed out.

widthMaxPixels (number, optional) ​

The maximum line width in pixels. This prop can be used to prevent the line from getting to thick when zoomed in.

antialiasing (boolean, optional)​

When enabled, this prop computes edge coverage in the shader. When disabled, the layer relies on render-target multisampling. Shader-computed coverage can cause artifacts where lines overlap. Only the edges along the width of the line are smoothed — the two ends are not.

Other antialiasing techniques have different trade-offs; see Antialiasing and Multisampling in the luma.gl docs.

Data Accessors​

getSourcePosition (Accessor<Position>, optional) ​

Method called to retrieve the source position of each object.

getTargetPosition (Accessor<Position>, optional) ​

Method called to retrieve the target position of each object.

getColor (Accessor<Color>, optional) ​

The rgba color is in the format of [r, g, b, [a]]. Each channel is a number between 0-255 and a is 255 if not supplied.

getWidth (Accessor<number>, optional) ​

The line width of each object, in units specified by widthUnits (default pixels).

Remarks​

Using with GlobeView​

When using this layer with GlobeView or MapLibre's globe projection, lines may be invisible when viewed from certain angles because GlobeView enables back-face culling by default. To ensure lines are visible from both sides, set:

new LineLayer({
// ...other props
parameters: {cullMode: 'none'}
});

Source​

modules/layers/src/line-layer

TutorialsAPI index
English reference text adapted from the official deck.gl documentation, © vis.gl contributors, licensed under MIT.
Original page: https://deck.gl/docs/api-reference/layers/line-layer · Chinese note: /deckgl/api/line-layer.html
Cite this page

Atlaslog (2026). LineLayer. https://www.jingweizhi.com/en/deckgl/api/line-layer.html (accessed 2026-11-03).