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deck.gl · Tutorial

Animation and transitions

Quick answer

This tutorial shows how deck.gl animates through per-frame property updates rather than a timeline. It covers transitions and updateTriggers on accessors such as getRadius and getFillColor, then drives TripsLayer with currentTime, getPath and getTimestamps inside requestAnimationFrame. It insists on reusing layer instances and calling setProps. Readers can build smooth highlights, pulsing heights and moving vehicle trails.

Last verified 2026-11-03 · deck.gl 9.0 · Cite this page
Key points
Example
var selected = 'BJ-001';

function buildStations(activeId) {
  return new deck.ScatterplotLayer({
    id: 'stations',
    data: stations,
    getPosition: function (d) { return [d.lng, d.lat]; },
    getRadius: function (d) { return d.id === activeId ? 16 : 7; },
    getFillColor: function (d) {
      return d.id === activeId ? [255, 180, 0, 240] : [40, 140, 255, 200];
    },
    transitions: {
      getRadius: 600,
      getFillColor: 600
    },
    updateTriggers: {
      getRadius: activeId,
      getFillColor: activeId
    }
  });
}

var first = buildStations(selected);
var tripData = [
  {
    vendor: 1,
    path: [
      [116.20, 39.80, 0], [116.30, 39.88, 0], [116.41, 39.91, 0],
      [116.52, 39.96, 0], [116.60, 40.02, 0]
    ],
    timestamps: [0, 40, 90, 140, 200]
  },
  {
    vendor: 2,
    path: [
      [116.35, 40.05, 0], [116.38, 39.96, 0], [116.44, 39.90, 0], [116.50, 39.86, 0]
    ],
    timestamps: [0, 60, 120, 190]
  }
];

var tripsLayer = new deck.TripsLayer({
  id: 'trips',
  data: tripData,
  getPath: function (d) { return d.path; },
  getTimestamps: function (d) { return d.timestamps; },
  getColor: function (d) { return d.vendor === 1 ? [255, 180, 0] : [0, 180, 255]; },
  widthMinPixels: 3,
  trailLength: 30,
  currentTime: 0
});
Notes
Runnable examplesChinese originalAll Tutorials
English edition written for Atlaslog. Code is taken from the original Chinese page and runs unchanged.
Cite this page

Atlaslog (2026). Animation and transitions. https://www.jingweizhi.com/en/deckgl/tutorials/animation.html (accessed 2026-11-03).