3D Models Coloring
Runnable Cesium example: 3D Models Coloring. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:同一个 GLB 模型用三种 colorBlendMode 摆在一起
说明:模型二进制在内存里拼好交给 Model.fromGltfAsync,再用 HIGHLIGHT / MIX / REPLACE 三种着色方式渲染
核心逻辑:Blob + createObjectURL 生成 GLB → 三份 Model → 调 color、colorBlendMode、colorBlendAmount
依赖:CesiumJS 1.121 · jsDelivr CDN,无外部模型与图片
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>模型逐实例着色</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.hud{position:absolute;left:12px;top:12px;z-index:5;background:rgba(23,28,35,.9);
border:1px solid #2a313b;border-radius:6px;padding:9px 12px;font-size:12px;
color:#a2a9b6;max-width:250px}
.hud b{color:#e6e8ec;font-weight:600}
.hud .row{margin-top:7px}
input[type=range]{width:100%}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="hud">
<div><b>三种着色方式</b></div>
<div class="row">左:HIGHLIGHT 中:MIX 右:REPLACE</div>
<div class="row">混合比例 <span id="amtVal">0.6</span></div>
<div class="row"><input id="amt" type="range" min="0" max="1" step="0.05" value="0.6"></div>
<div class="row" id="info">正在解析模型…</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
scene.globe.enableLighting = true;
/* ---------- 内存里拼一个单位立方体 GLB ---------- */
function buildGlb() {
var faces = [
{ n: [0, 0, 1], v: [[-1, -1, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]] },
{ n: [0, 0, -1], v: [[1, -1, -1], [-1, -1, -1], [-1, 1, -1], [1, 1, -1]] },
{ n: [1, 0, 0], v: [[1, -1, 1], [1, -1, -1], [1, 1, -1], [1, 1, 1]] },
{ n: [-1, 0, 0], v: [[-1, -1, -1], [-1, -1, 1], [-1, 1, 1], [-1, 1, -1]] },
{ n: [0, 1, 0], v: [[-1, 1, 1], [1, 1, 1], [1, 1, -1], [-1, 1, -1]] },
{ n: [0, -1, 0], v: [[-1, -1, -1], [1, -1, -1], [1, -1, 1], [-1, -1, 1]] }
];
var positions = [], normals = [], indices = [];
faces.forEach(function (f, fi) {
f.v.forEach(function (p) {
positions.push(p[0] * 0.5, p[1] * 0.5 + 0.5, p[2] * 0.5);
normals.push(f.n[0], f.n[1], f.n[2]);
});
var b = fi * 4;
indices.push(b, b + 1, b + 2, b, b + 2, b + 3);
});
var posBytes = new Uint8Array(new Float32Array(positions).buffer);
var nrmBytes = new Uint8Array(new Float32Array(normals).buffer);
var idxBytes = new Uint8Array(new Uint16Array(indices).buffer);
var bin = new Uint8Array(posBytes.length + nrmBytes.length + idxBytes.length);
bin.set(posBytes, 0);
bin.set(nrmBytes, posBytes.length);
bin.set(idxBytes, posBytes.length + nrmBytes.length);
var gltf = {
asset: { version: '2.0' },
scene: 0,
scenes: [{ nodes: [0] }],
nodes: [{ mesh: 0 }],
meshes: [{ primitives: [{ attributes: { POSITION: 0, NORMAL: 1 }, indices: 2, material: 0 }] }],
materials: [{ pbrMetallicRoughness: { baseColorFactor: [0.78, 0.8, 0.84, 1], metallicFactor: 0.1, roughnessFactor: 0.6 } }],
buffers: [{ byteLength: bin.length }],
bufferViews: [
{ buffer: 0, byteOffset: 0, byteLength: posBytes.length, target: 34962 },
{ buffer: 0, byteOffset: posBytes.length, byteLength: nrmBytes.length, target: 34962 },
{ buffer: 0, byteOffset: posBytes.length + nrmBytes.length, byteLength: idxBytes.length, target: 34963 }
],
accessors: [
{ bufferView: 0, componentType: 5126, count: 24, type: 'VEC3', min: [-0.5, 0, -0.5], max: [0.5, 1, 0.5] },
{ bufferView: 1, componentType: 5126, count: 24, type: 'VEC3' },
{ bufferView: 2, componentType: 5123, count: 36, type: 'SCALAR' }
]
};
var jsonBytes = new TextEncoder().encode(JSON.stringify(gltf));
var jsonPad = (4 - jsonBytes.length % 4) % 4;
var binPad = (4 - bin.length % 4) % 4;
var total = 12 + 8 + jsonBytes.length + jsonPad + 8 + bin.length + binPad;
var out = new Uint8Array(total);
var dv = new DataView(out.buffer);
dv.setUint32(0, 0x46546C67, true);
dv.setUint32(4, 2, true);
dv.setUint32(8, total, true);
dv.setUint32(12, jsonBytes.length + jsonPad, true);
dv.setUint32(16, 0x4E4F534A, true);
out.set(jsonBytes, 20);
for (var i = 0; i < jsonPad; i++) out[20 + jsonBytes.length + i] = 0x20;
var offset = 20 + jsonBytes.length + jsonPad;
dv.setUint32(offset, bin.length + binPad, true);
dv.setUint32(offset + 4, 0x004E4942, true);
out.set(bin, offset + 8);
return out;
}
var modelUrl = URL.createObjectURL(new Blob([buildGlb()], { type: 'model/gltf-binary' }));
var COLOR = Cesium.Color.fromCssColorString('#4d9bff');
var modes = [
{ name: 'HIGHLIGHT', lon: 116.3840, amt: 0.55 },
{ name: 'MIX', lon: 116.3913, amt: 0.60 },
{ name: 'REPLACE', lon: 116.3986, amt: 0.00 }
];
var models = [];
modes.forEach(function (m) {
Cesium.Model.fromGltfAsync({
url: modelUrl,
scale: 260,
minimumPixelSize: 40,
color: COLOR,
colorBlendMode: Cesium.ColorBlendMode[m.name],
colorBlendAmount: m.amt
}).then(function (model) {
model.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(
Cesium.Cartesian3.fromDegrees(m.lon, 39.907359, 0)
);
scene.primitives.add(model);
models.push({ model: model, mode: m.name });
document.getElementById('info').textContent = '36 个三角面 · 3 份实例 · 内联 GLB';
}).catch(function (err) {
document.getElementById('info').textContent = '解析失败:' + err.message;
});
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(m.lon, 39.907359, 300),
label: {
text: m.name,
font: '500 12px "Microsoft YaHei", sans-serif',
fillColor: Cesium.Color.WHITE,
pixelOffset: new Cesium.Cartesian2(0, -10),
disableDepthTestDistance: Number.POSITIVE_INFINITY
}
});
});
document.getElementById('amt').addEventListener('input', function () {
var v = parseFloat(this.value);
document.getElementById('amtVal').textContent = v.toFixed(2);
models.forEach(function (item) {
if (item.mode !== 'REPLACE') item.model.colorBlendAmount = v;
});
});
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3913, 39.9020, 1250),
orientation: {
heading: Cesium.Math.toRadians(0),
pitch: Cesium.Math.toRadians(-28),
roll: 0
},
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.