3D Tiles 1.1 Photogrammetry
Runnable Cesium example: 3D Tiles 1.1 Photogrammetry. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:用建筑群复现倾斜摄影的观感
说明:官方示例加载 ion 上的倾斜摄影 3D Tiles;这里用代码生成的建筑群替代,保留相机环绕与光照感
核心逻辑:伪随机建筑体块 → 地面多边形 → 相机绕场景旋转
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>倾斜摄影场景的替代实现</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">相机绕建筑群缓缓环绕,模拟倾斜摄影常用的「飞一圈看体块」的浏览方式。建筑全部由代码生成。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#141c26');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var west = 116.383, south = 39.900, east = 116.399, north = 39.914;
/* 地面 */
viewer.entities.add({
polygon: {
hierarchy: new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray([west, south, east, south, east, north, west, north])
),
height: 0,
material: Cesium.Color.fromCssColorString('#1b232e')
}
});
/* 建筑群:8×8 网格,伪随机高度 */
var seed = 21;
function rnd() { seed = (seed * 9301 + 49297) % 233280; return seed / 233280; }
var palette = ['#46536a', '#515f78', '#5c6b86', '#3d495d'];
for (var r = 0; r < 8; r++) {
for (var c = 0; c < 8; c++) {
var lon = west + 0.0009 + c * 0.00185;
var lat = south + 0.0009 + r * 0.0016;
var h = 12 + rnd() * 58;
var w = 18 + rnd() * 14;
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(lon, lat, h / 2),
box: {
dimensions: new Cesium.Cartesian3(w, w, h),
material: Cesium.Color.fromCssColorString(palette[(r + c) % palette.length]),
outline: true,
outlineColor: Cesium.Color.fromCssColorString('#0b0f14')
}
});
}
}
/* 相机绕中心点转圈 */
var center = Cesium.Cartesian3.fromDegrees(116.391, 39.907, 0);
var radius = 900;
var enu = Cesium.Transforms.eastNorthUpToFixedFrame(center);
viewer.scene.postRender.addEventListener(function () {
var a = performance.now() * 0.00012;
var p = Cesium.Matrix4.multiplyByPoint(enu, new Cesium.Cartesian3(
Math.cos(a) * radius, Math.sin(a) * radius, 380), new Cesium.Cartesian3());
viewer.camera.setView({
destination: p,
orientation: {
heading: a + Math.PI / 2,
pitch: Cesium.Math.toRadians(-28),
roll: 0
}
});
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.