3D Tiles Adjust Height
Runnable Cesium example: 3D Tiles Adjust Height. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:整体调整模型高度
说明:15 个建筑盒体共享同一个高度偏移量,偏移由正弦函数逐帧更新
核心逻辑:CallbackProperty 逐帧返回坐标 → offset 变量统一抬升 → postRender 驱动
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>整体调整模型高度</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">建筑整体上下浮动 40 米。真实数据用 tileset.modelMatrix 左乘平移矩阵即可整体位移。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var offset = 0;
var seed = 33;
function rnd() { seed = (seed * 9301 + 49297) % 233280; return seed / 233280; }
for (var r = 0; r < 3; r++) {
for (var c = 0; c < 5; c++) {
(function (lon, lat, h, w) {
viewer.entities.add({
position: new Cesium.CallbackProperty(function () {
return Cesium.Cartesian3.fromDegrees(lon, lat, h / 2 + offset);
}, false),
box: {
dimensions: new Cesium.Cartesian3(w, w, h),
material: Cesium.Color.fromCssColorString('#4b5b73'),
outline: true,
outlineColor: Cesium.Color.fromCssColorString('#0b0f14')
}
});
})(116.3868 + c * 0.0022, 39.9038 + r * 0.0020, 14 + rnd() * 30, 20 + rnd() * 10);
}
}
scene.postRender.addEventListener(function () {
offset = Math.sin(performance.now() * 0.001) * 40;
});
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3850, 39.9000, 520),
orientation: { heading: Cesium.Math.toRadians(12), pitch: Cesium.Math.toRadians(-18), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.