3D Tiles Point Cloud Shading
Runnable Cesium example: 3D Tiles Point Cloud Shading. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:点云的尺寸衰减与明暗
说明:六千个点的点径随视距变化,亮度按高度递增,左下角显示视距与点径
核心逻辑:Cartesian3.distance 求视距 → pixelSize 反比衰减 → 高度映射 HSL 亮度
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>点云的尺寸衰减与明暗</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
.hud{position:absolute;left:12px;bottom:12px;z-index:5;background:rgba(23,28,35,.9);
border:1px solid #2a313b;border-radius:6px;padding:6px 10px;font-size:12px;color:#a2a9b6}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">缩放视角时左下角的点径数值在变。点的亮度只跟高度有关,越高越亮。</div>
<div id="hud" class="hud">视距 —</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var baseLon = 116.391, baseLat = 39.906;
var DLON = 1.17e-5, DLAT = 8.98e-6;
var pc = scene.primitives.add(new Cesium.PointPrimitiveCollection());
var pts = [];
var seed = 66;
function rnd() { seed = (seed * 9301 + 49297) % 233280; return seed / 233280; }
for (var i = 0; i < 6000; i++) {
var x = -16 + rnd() * 32, y = -11 + rnd() * 22, z = rnd() * 34;
var p = pc.add({
position: Cesium.Cartesian3.fromDegrees(baseLon + x * DLON, baseLat + y * DLAT, z),
pixelSize: 3,
color: Cesium.Color.WHITE
});
pts.push({ p: p, z: z });
}
var center = Cesium.Cartesian3.fromDegrees(baseLon, baseLat, 0);
var hud = document.getElementById('hud');
var frame = 0;
scene.postRender.addEventListener(function () {
if (frame++ % 5 !== 0) return;
var d = Cesium.Cartesian3.distance(viewer.camera.positionWC, center);
/* 点尺寸随视距线性衰减,模拟点云的距离衰减着色 */
var size = Math.max(1.2, Math.min(9, 9000 / Math.max(d, 60)));
pts.forEach(function (o) {
o.p.pixelSize = size;
/* 亮度按高度:越高越亮,模拟顶光照射 */
var lv = 0.18 + (o.z / 34) * 0.62;
o.p.color = Cesium.Color.fromHsl(0.58, 0.22, lv, 0.9);
});
hud.textContent = '视距 ' + Math.round(d) + ' 米 · 点径 ' + size.toFixed(1) + ' px';
});
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3860, 39.9002, 90),
orientation: { heading: Cesium.Math.toRadians(24), pitch: Cesium.Math.toRadians(-14), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.