3D Tiles Terrain Classification
Runnable Cesium example: 3D Tiles Terrain Classification. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:地形分级设色
说明:Canvas 逐像素生成五级高程色带并叠加差分阴影,作为矩形范围的地面材质
核心逻辑:程序化高程函数 → 分带取色 + 差分阴影 → ImageMaterialProperty 贴到矩形
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>地形分级设色</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">五级色带对应五段高程,亮度差异来自左上方打来的模拟光照。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
/* Canvas 画一张地形分类图:按高程分带 + 简单山体阴影 */
var N = 256;
var cv = document.createElement('canvas');
cv.width = cv.height = N;
var ctx = cv.getContext('2d');
var img = ctx.createImageData(N, N);
function elev(x, y) {
return 0.5 + 0.28 * Math.sin(x * 0.07) * Math.cos(y * 0.05) +
0.18 * Math.sin(x * 0.13 + 1.7) * Math.cos(y * 0.09 + 0.6);
}
var bands = [
[0.00, [0x1f, 0x33, 0x2a]], /* 低洼 */
[0.35, [0x2f, 0x5a, 0x3c]], /* 草地 */
[0.52, [0x6d, 0x6a, 0x3a]], /* 丘陵 */
[0.68, [0x8a, 0x6a, 0x4a]], /* 裸岩 */
[0.82, [0xd8, 0xdb, 0xdf]] /* 雪线 */
];
function bandColor(t) {
var c = bands[0][1];
for (var i = 0; i < bands.length; i++) if (t >= bands[i][0]) c = bands[i][1];
return c;
}
for (var y = 0; y < N; y++) {
for (var x = 0; x < N; x++) {
var t = elev(x, y);
var c = bandColor(t);
/* 用左上方差分做阴影 */
var dz = elev(x + 1, y + 1) - elev(x, y);
var shade = 1 + dz * 2.4;
var i = (y * N + x) * 4;
img.data[i] = Math.min(255, c[0] * shade);
img.data[i + 1] = Math.min(255, c[1] * shade);
img.data[i + 2] = Math.min(255, c[2] * shade);
img.data[i + 3] = 255;
}
}
ctx.putImageData(img, 0, 0);
viewer.entities.add({
rectangle: {
coordinates: Cesium.Rectangle.fromDegrees(116.372, 39.892, 116.412, 39.922),
height: 0,
material: new Cesium.ImageMaterialProperty({ image: cv })
}
});
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.372, 39.884, 3600),
orientation: { heading: 0, pitch: Cesium.Math.toRadians(-52), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.