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Cesium · Runnable Example

Custom Post Process

Runnable Cesium example: Custom Post Process. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.

Open standalone → Chinese notes All Cesium examples
/demos/cesium-custom-post-process.htmlLIVE
single HTML file · CDN dependencies onlyinterface may contain Chinese labels

Source

demos/cesium-custom-post-process.html
<!--
  示例:自定义后处理:像素化
  说明:把屏幕按格子取样,整幅画面变成色块,格数可调
  核心逻辑:PostProcessStage + uniforms.pixels → 纹理坐标取整 → 再采样
  依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>自定义后处理:像素化</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
  html,body{height:100%;margin:0}
  body{background:#0e1116;color:#e6e8ec;overflow:hidden;
       font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
  #c{height:100%}
  .tip{position:absolute;left:12px;top:12px;z-index:5;
       background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
       padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}

  .cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
  .cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">像素化就是把纹理坐标对齐到固定格点。改 pixels 数值即可调粗细。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
  'use strict';

  var viewer = new Cesium.Viewer('c', {
    baseLayer: false,
    baseLayerPicker: false, geocoder: false, homeButton: false,
    sceneModePicker: false, navigationHelpButton: false,
    animation: false, timeline: false, fullscreenButton: false,
    infoBox: false, selectionIndicator: false
  });

  var scene = viewer.scene;
  scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
  scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
  scene.skyBox.show = false;
  scene.sun.show = false;
  scene.moon.show = false;
  if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;

  /* 一片高低错落的楼群,像素化后色块边界更清楚 */
  for (var i = 0; i < 22; i++) {
    for (var j = 0; j < 10; j++) {
      var h = 12 + ((i * 7 + j * 13) % 9) * 7;
      viewer.entities.add({
        position: Cesium.Cartesian3.fromDegrees(
          116.3878 + i * 0.0012, 39.9052 + j * 0.0010, h / 2
        ),
        box: {
          dimensions: new Cesium.Cartesian3(9, 9, h),
          material: Cesium.Color.fromHsl(0.58 + ((i + j) % 5) * 0.02, 0.32, 0.45)
        }
      });
    }
  }

  scene.postProcessStages.add(new Cesium.PostProcessStage({
    uniforms: { pixels: 180.0 },
    fragmentShader: [
      'uniform sampler2D colorTexture;',
      'uniform float pixels;',
      'in vec2 v_textureCoordinates;',
      'void main() {',
      '  vec2 uv = floor(v_textureCoordinates * pixels) / pixels;',
      '  out_FragColor = texture(colorTexture, uv);',
      '}'
    ].join('\n')
  }));
  viewer.camera.flyTo({
    destination: Cesium.Cartesian3.fromDegrees(116.3950, 39.8990, 420),
    orientation: { heading: Cesium.Math.toRadians(20), pitch: Cesium.Math.toRadians(-38), roll: 0 },
    duration: 0
  });
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.

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