Fog Post Process
Runnable Cesium example: Fog Post Process. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:自定义雾效后处理
说明:用深度贴图算视距,越远的楼体越接近雾色,近处保持清晰
核心逻辑:PostProcessStage + depthTexture → czm_windowToEyeCoordinates 求视距 → 指数衰减混色
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>自定义雾效后处理</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">雾的浓度由 density 控制,越远越白。楼体成排后退,距离层次一眼可见。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
/* 一排由近及远的楼,雾的层次才看得出来 */
for (var i = 0; i < 26; i++) {
var d = i * 0.0022;
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(116.3880 + d, 39.9065, 20 + i * 1.5),
box: {
dimensions: new Cesium.Cartesian3(14, 14, 40 + i * 3),
material: Cesium.Color.fromCssColorString('#61758f')
}
});
}
var fog = scene.postProcessStages.add(new Cesium.PostProcessStage({
uniforms: {
density: 0.0022,
fogColor: new Cesium.Cartesian3(0.62, 0.68, 0.76)
},
fragmentShader: [
'uniform sampler2D colorTexture;',
'uniform sampler2D depthTexture;',
'uniform float density;',
'uniform vec3 fogColor;',
'in vec2 v_textureCoordinates;',
'void main() {',
' vec4 color = texture(colorTexture, v_textureCoordinates);',
' float depth = czm_readDepth(depthTexture, v_textureCoordinates);',
' vec3 eye = czm_windowToEyeCoordinates(vec4(gl_FragCoord.xy, depth, 1.0)).xyz;',
' float dist = length(eye);',
' float f = 1.0 - exp(-density * dist);',
' f = clamp(f, 0.0, 0.82);',
' out_FragColor = vec4(mix(color.rgb, fogColor, f), color.a);',
'}'
].join('\n')
}));
fog.enabled = true;
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3920, 39.9008, 60),
orientation: { heading: Cesium.Math.toRadians(18), pitch: Cesium.Math.toRadians(-5), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.