Google Earth Enterprise
Runnable Cesium example: Google Earth Enterprise. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:城市与地形叠加
说明:起伏地形上铺开城市体块,地形用代码生成的高度场
核心逻辑:CustomHeightmapTerrainProvider → 程序化地形 → 城市体块叠加
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>城市与地形叠加</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">地面是代码生成的高度场,城市体块贴着地形起伏布置。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
/* 用正弦叠加生成一片起伏地形,高度单位米 */
var terrain = new Cesium.CustomHeightmapTerrainProvider({
width: 32,
height: 32,
callback: function (x, y, level) {
var n = 32, heights = new Float32Array(n * n);
for (var j = 0; j < n; j++) {
for (var i = 0; i < n; i++) {
var u = (x * n + i) * 0.06, v = (y * n + j) * 0.06;
heights[j * n + i] = 30 + 8 * Math.sin(u) * Math.cos(v) + 3 * Math.sin(u * 2.4);
}
}
return heights;
}
});
viewer.terrainProvider = terrain;
/* 城市体块:按地形大致高度摆放,视觉上贴着坡面 */
for (var i = 0; i < 11; i++) {
for (var j = 0; j < 9; j++) {
var h = 30 + ((i * 7 + j * 11) % 8) * 10;
var ground = 30;
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(
116.3860 + i * 0.0010, 39.9010 + j * 0.0010, ground + h / 2
),
box: {
dimensions: new Cesium.Cartesian3(30, 30, h),
material: Cesium.Color.fromCssColorString(['#485a70', '#526679', '#5c7185'][h % 3]).withAlpha(0.95),
outline: true,
outlineColor: Cesium.Color.fromCssColorString('#0b0f14')
}
});
}
}
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3940, 39.8960, 900),
orientation: { heading: Cesium.Math.toRadians(6), pitch: Cesium.Math.toRadians(-20), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.