Imagery Layers Texture Filters
Runnable Cesium example: Imagery Layers Texture Filters. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:影像纹理过滤
说明:左半边线性过滤、右半边最近邻,放大看瓦片像素的边缘差别
核心逻辑:minificationFilter / magnificationFilter = NEAREST → splitDirection 对照
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>影像纹理过滤</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">左半边是默认线性过滤,右半边是最近邻,放大后像素块很明显。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
function makeGridImage() {
var c = document.createElement('canvas');
c.width = 256; c.height = 256;
var ctx = c.getContext('2d');
for (var y = 0; y < 256; y += 32) {
for (var x = 0; x < 256; x += 32) {
var on = ((x / 32) + (y / 32)) % 2 === 0;
ctx.fillStyle = on ? '#3f6f9c' : '#d9c27a';
ctx.fillRect(x, y, 32, 32);
}
}
return c.toDataURL('image/png');
}
var rect = Cesium.Rectangle.fromDegrees(115.9, 39.5, 116.9, 40.2);
var url = makeGridImage();
var left = viewer.imageryLayers.addImageryProvider(
new Cesium.SingleTileImageryProvider({ url: url, rectangle: rect })
);
left.splitDirection = Cesium.SplitDirection.LEFT;
var right = viewer.imageryLayers.addImageryProvider(
new Cesium.SingleTileImageryProvider({ url: url, rectangle: rect })
);
right.splitDirection = Cesium.SplitDirection.RIGHT;
/* 默认是 LINEAR,改成 NEAREST 后像素边界变硬 */
right.minificationFilter = Cesium.TextureMinificationFilter.NEAREST;
right.magnificationFilter = Cesium.TextureMagnificationFilter.NEAREST;
scene.splitPosition = 0.5;
viewer.camera.flyTo({
destination: Cesium.Rectangle.fromDegrees(116.2, 39.7, 116.6, 40.0),
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.