Model Distance
Runnable Cesium example: Model Distance. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:按相机距离决定模型是否显示
要点:ModelGraphics 的 distanceDisplayCondition 设置可见区间,近远两档拼出连续层次
依赖:CesiumJS 1.121 · jsDelivr CDN,模型由 Blob 现场生成
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>模型距离显隐</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.hud{position:absolute;left:12px;top:12px;z-index:5;background:rgba(23,28,35,.9);
border:1px solid #2a313b;border-radius:6px;padding:9px 12px;font-size:12px;
color:#a2a9b6;max-width:252px}
.hud b{color:#e6e8ec;font-weight:600}
.hud .row{margin-top:6px}
.hud button{font:inherit;font-size:12px;padding:3px 9px;margin-right:4px;border-radius:4px;
cursor:pointer;border:1px solid #343b46;background:#1d232b;color:#cfd6e2}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="hud">
<div><b>距离显隐</b></div>
<div class="row">
<button id="near">拉到近处</button>
<button id="far">退到远处</button>
</div>
<div class="row" id="dist">相机距目标 —</div>
<div class="row">近模型 < 600 米 · 远模型 700~4000 米</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var CENTER = Cesium.Cartesian3.fromDegrees(116.389, 39.906, 0);
/* 最简立方体 GLB */
function buildCube() {
var faces = [
{ n: [0, 0, 1], v: [[-1, -1, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]] },
{ n: [0, 0, -1], v: [[1, -1, -1], [-1, -1, -1], [-1, 1, -1], [1, 1, -1]] },
{ n: [1, 0, 0], v: [[1, -1, 1], [1, -1, -1], [1, 1, -1], [1, 1, 1]] },
{ n: [-1, 0, 0], v: [[-1, -1, -1], [-1, -1, 1], [-1, 1, 1], [-1, 1, -1]] },
{ n: [0, 1, 0], v: [[-1, 1, 1], [1, 1, 1], [1, 1, -1], [-1, 1, -1]] },
{ n: [0, -1, 0], v: [[-1, -1, -1], [1, -1, -1], [1, -1, 1], [-1, -1, 1]] }
];
var pos = [], nrm = [], idx = [];
faces.forEach(function (f, fi) {
f.v.forEach(function (p) {
pos.push(p[0] * 0.5, p[1] * 0.5, p[2] * 0.5);
nrm.push(f.n[0], f.n[1], f.n[2]);
});
var b = fi * 4;
idx.push(b, b + 1, b + 2, b, b + 2, b + 3);
});
return {
pos: new Float32Array(pos),
nrm: new Float32Array(nrm),
idx: new Uint16Array(idx)
};
}
function buildGlb(gltf, chunks) {
var len = 0;
chunks.forEach(function (c) { len += c.data.byteLength; });
var bin = new Uint8Array(len);
var offset = 0;
gltf.bufferViews = chunks.map(function (c) {
var view = { buffer: 0, byteOffset: offset, byteLength: c.data.byteLength };
if (c.target) view.target = c.target;
bin.set(new Uint8Array(c.data.buffer, c.data.byteOffset, c.data.byteLength), offset);
offset += c.data.byteLength;
return view;
});
gltf.buffers = [{ byteLength: len }];
var json = new TextEncoder().encode(JSON.stringify(gltf));
var jsonPad = (4 - json.length % 4) % 4;
var binPad = (4 - len % 4) % 4;
var total = 12 + 8 + json.length + jsonPad + 8 + len + binPad;
var out = new Uint8Array(total);
var dv = new DataView(out.buffer);
dv.setUint32(0, 0x46546C67, true);
dv.setUint32(4, 2, true);
dv.setUint32(8, total, true);
dv.setUint32(12, json.length + jsonPad, true);
dv.setUint32(16, 0x4E4F534A, true);
out.set(json, 20);
for (var i = 0; i < jsonPad; i++) out[20 + json.length + i] = 0x20;
var p = 20 + json.length + jsonPad;
dv.setUint32(p, len + binPad, true);
dv.setUint32(p + 4, 0x004E4942, true);
out.set(bin, p + 8);
return out;
}
var geo = buildCube();
var gltf = {
asset: { version: '2.0' },
scene: 0,
scenes: [{ nodes: [0] }],
nodes: [{ mesh: 0 }],
meshes: [{ primitives: [{ attributes: { POSITION: 0, NORMAL: 1 }, indices: 2, material: 0 }] }],
materials: [{
pbrMetallicRoughness: {
baseColorFactor: [0.5, 0.75, 1.0, 1.0],
metallicFactor: 0.2,
roughnessFactor: 0.4
}
}],
accessors: [
{ bufferView: 0, componentType: 5126, count: 24, type: 'VEC3',
min: [-0.5, -0.5, -0.5], max: [0.5, 0.5, 0.5] },
{ bufferView: 1, componentType: 5126, count: 24, type: 'VEC3' },
{ bufferView: 2, componentType: 5123, count: 36, type: 'SCALAR' }
]
};
var glb = buildGlb(gltf, [
{ data: geo.pos, target: 34962 },
{ data: geo.nrm, target: 34962 },
{ data: geo.idx, target: 34963 }
]);
var MODEL_URL = URL.createObjectURL(new Blob([glb], { type: 'model/gltf-binary' }));
/* 近处显示的小模型:距离在 600 米以内可见 */
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(116.389, 39.906, 260),
model: {
uri: MODEL_URL,
scale: 260,
minimumPixelSize: 24,
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 600)
},
label: {
text: '近模型 0~600m',
font: '500 12px "Microsoft YaHei", sans-serif',
fillColor: Cesium.Color.fromCssColorString('#7ab6ff'),
pixelOffset: new Cesium.Cartesian2(0, -12),
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 600),
disableDepthTestDistance: Number.POSITIVE_INFINITY
}
});
/* 远处显示的替代模型:700 米之外才出现,避免同时叠在一起 */
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(116.389, 39.906, 1200),
model: {
uri: MODEL_URL,
scale: 1500,
minimumPixelSize: 30,
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(700, 4000)
},
label: {
text: '远模型 700~4000m',
font: '500 12px "Microsoft YaHei", sans-serif',
fillColor: Cesium.Color.fromCssColorString('#ffb13d'),
pixelOffset: new Cesium.Cartesian2(0, -12),
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(700, 4000),
disableDepthTestDistance: Number.POSITIVE_INFINITY
}
});
viewer.entities.add({
position: CENTER,
point: {
pixelSize: 7,
color: Cesium.Color.fromCssColorString('#eaf2ff'),
disableDepthTestDistance: Number.POSITIVE_INFINITY
}
});
var distEl = document.getElementById('dist');
var eye = new Cesium.Cartesian3();
scene.postRender.addEventListener(function () {
Cesium.Cartesian3.subtract(viewer.camera.positionWC, CENTER, eye);
var d = Cesium.Cartesian3.magnitude(eye);
distEl.textContent = '相机距目标 ' + Math.round(d) + ' 米 · ' +
(d <= 600 ? '只见近模型' : d >= 700 && d <= 4000 ? '只见远模型' : '两者都隐藏');
});
function moveTo(height, pitch) {
viewer.camera.setView({
destination: Cesium.Cartesian3.fromDegrees(116.389, 39.895, height),
orientation: {
heading: 0,
pitch: Cesium.Math.toRadians(pitch),
roll: 0
}
});
}
document.getElementById('near').addEventListener('click', function () { moveTo(320, -12); });
document.getElementById('far').addEventListener('click', function () { moveTo(2400, -30); });
moveTo(2400, -30);
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.