Particle System Fireworks
Runnable Cesium example: Particle System Fireworks. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:烟花粒子
说明:点击地面任意位置,在落点上方炸开一朵彩色烟花
核心逻辑:ParticleSystem + SphereEmitter + bursts → 点击时在落点创建
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>烟花粒子</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">每次点击都会在落点上方生成一朵烟花,颜色随机。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
function spark() {
var c = document.createElement('canvas');
c.width = c.height = 32;
var ctx = c.getContext('2d');
var g = ctx.createRadialGradient(16, 16, 0, 16, 16, 16);
g.addColorStop(0, 'rgba(255,255,255,1)');
g.addColorStop(0.35, 'rgba(255,224,150,0.9)');
g.addColorStop(1, 'rgba(255,180,80,0)');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 32, 32);
return c.toDataURL('image/png');
}
var image = spark();
function burst(position, hue) {
scene.primitives.add(new Cesium.ParticleSystem({
image: image,
startColor: Cesium.Color.fromHsl(hue, 0.85, 0.65, 0.95),
endColor: Cesium.Color.fromHsl(hue + 0.08, 0.9, 0.45, 0.0),
startScale: 1.1,
endScale: 0.2,
minimumParticleLife: 1.2,
maximumParticleLife: 2.0,
minimumSpeed: 24,
maximumSpeed: 42,
minimumMass: 0.6,
maximumMass: 1.1,
emitter: new Cesium.SphereEmitter(0.6),
modelMatrix: Cesium.Matrix4.fromTranslation(position),
lifetime: 2.2,
bursts: [{ time: 0.0, minimum: 120, maximum: 160 }],
gravity: new Cesium.Cartesian3(0, 0, -9.8)
}));
}
var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
handler.setInputAction(function (click) {
var ground = viewer.camera.pickEllipsoid(click.position, Cesium.Ellipsoid.WGS84);
if (!Cesium.defined(ground)) return;
var carto = Cesium.Cartographic.fromCartesian(ground);
var position = Cesium.Cartesian3.fromRadians(carto.longitude, carto.latitude, 120);
burst(position, Math.random());
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
/* 开场先放一朵,避免空场景 */
burst(Cesium.Cartesian3.fromDegrees(116.3895, 39.9035, 120), 0.08);
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3905, 39.8985, 320),
orientation: { heading: Cesium.Math.toRadians(-8), pitch: Cesium.Math.toRadians(-10), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.