Procedural Terrain
Runnable Cesium example: Procedural Terrain. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:程序化地形
说明:用噪声叠加生成起伏地形,山脊与谷地清晰,相机低角度观察
核心逻辑:CustomHeightmapTerrainProvider → 多尺度正弦叠加 → 低角度相机
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>程序化地形</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">地形高度全部由函数算出,没有请求任何地形服务。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var SIZE = 64;
function heightAt(u, v) {
var h = 0;
h += 220 * Math.sin(u * 1.7) * Math.cos(v * 1.3);
h += 90 * Math.sin(u * 4.1 + 1.2) * Math.cos(v * 3.7);
h += 34 * Math.sin(u * 9.3) * Math.sin(v * 8.1);
return h;
}
var terrain = new Cesium.CustomHeightmapTerrainProvider({
width: SIZE,
height: SIZE,
callback: function (x, y, level) {
var heights = new Float32Array(SIZE * SIZE);
for (var j = 0; j < SIZE; j++) {
for (var i = 0; i < SIZE; i++) {
heights[j * SIZE + i] = heightAt(x + i / SIZE * 0.02, y + j / SIZE * 0.02);
}
}
return heights;
}
});
viewer.terrainProvider = terrain;
/* 山脊线标出三个采样点,贴地显示 */
[-0.004, 0, 0.004].forEach(function (dLon) {
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(116.3895 + dLon, 39.9035),
point: {
pixelSize: 8,
color: Cesium.Color.fromCssColorString('#ffb13d'),
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
disableDepthTestDistance: Number.POSITIVE_INFINITY
}
});
});
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3795, 39.8960, 1300),
orientation: { heading: Cesium.Math.toRadians(35), pitch: Cesium.Math.toRadians(-8), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.