Star Burst
Runnable Cesium example: Star Burst. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:点击爆出的星芒
说明:点击地球上任意位置,以落点为中心炸出一圈放射状星芒
核心逻辑:PostProcessStage 自定义 center 与 progress → 点击拾取换算屏幕坐标 → 逐帧推进进度
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>点击爆出的星芒</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">点击球面上任意一点,星芒以落点为中心扩散后淡出。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
/* 点击位置(0 到 1 的屏幕坐标)与扩散进度 */
var center = new Cesium.Cartesian2(0.5, 0.5);
var progress = 0.0;
var stage = scene.postProcessStages.add(new Cesium.PostProcessStage({
uniforms: { center: center, progress: progress },
fragmentShader: [
'uniform sampler2D colorTexture;',
'uniform vec2 center;',
'uniform float progress;',
'in vec2 v_textureCoordinates;',
'void main() {',
' vec2 d = v_textureCoordinates - center;',
' d.x *= 1.6;',
' float r = length(d);',
' float a = atan(d.y, d.x);',
' float rays = pow(abs(sin(a * 10.0)), 12.0);',
' float edge = smoothstep(progress - 0.18, progress, r)',
' * (1.0 - smoothstep(progress, progress + 0.01, r));',
' float fade = 1.0 - smoothstep(0.25, 0.55, progress);',
' float burst = rays * edge * fade;',
' vec4 color = texture(colorTexture, v_textureCoordinates);',
' out_FragColor = vec4(color.rgb + vec3(1.0, 0.86, 0.55) * burst * 1.4, color.a);',
'}'
].join('\n')
}));
/* 进度从 0 走到 0.55,走完停住 */
var running = false;
scene.postRender.addEventListener(function () {
if (!running) return;
progress += 0.012;
if (progress >= 0.55) { progress = 0.55; running = false; }
stage.uniforms.progress = progress;
});
var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
handler.setInputAction(function (click) {
var cartesian = scene.pickPosition(click.position);
if (!Cesium.defined(cartesian)) {
cartesian = viewer.camera.pickEllipsoid(click.position, Cesium.Ellipsoid.WGS84);
}
if (!Cesium.defined(cartesian)) return;
var win = Cesium.SceneTransforms.worldToWindowCoordinates(scene, cartesian);
if (!Cesium.defined(win)) return;
center.x = win.x / scene.canvas.clientWidth;
center.y = 1.0 - win.y / scene.canvas.clientHeight;
progress = 0.0;
running = true;
stage.uniforms.center = center;
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.4, 39.9, 18000000),
orientation: { heading: 0, pitch: Cesium.Math.toRadians(-90), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.