Voxels
Runnable Cesium example: Voxels. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:体素方块
说明:12×12×6 的体素网格按三维噪声着色,像一块被剖开的立方体
核心逻辑:BoxGeometry 批量实例 → 三维场映射颜色 → 单个 Primitive 绘制
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>体素方块</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">体素高度按三维函数变化,颜色随高度与相位改变。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var NX = 12, NY = 12, NZ = 6, S = 7;
var lon = 116.3895, lat = 39.9035;
var origin = Cesium.Transforms.eastNorthUpToFixedFrame(
Cesium.Cartesian3.fromDegrees(lon, lat, 0)
);
var instances = [];
for (var ix = 0; ix < NX; ix++) {
for (var iy = 0; iy < NY; iy++) {
for (var iz = 0; iz < NZ; iz++) {
var v = Math.sin(ix * 0.7) * Math.cos(iy * 0.6) + Math.sin(iz * 0.9 + ix * 0.4);
if (v < -0.55) continue; /* 挖掉一部分,显出错落 */
var local = Cesium.Matrix4.multiplyByPoint(
origin,
new Cesium.Cartesian3(
(ix - NX / 2) * S, (iy - NY / 2) * S, iz * S + S / 2
),
new Cesium.Cartesian3()
);
instances.push(new Cesium.GeometryInstance({
geometry: new Cesium.BoxGeometry({
dimensions: new Cesium.Cartesian3(S * 0.92, S * 0.92, S * 0.92),
vertexFormat: Cesium.PerInstanceColorAppearance.VERTEX_FORMAT
}),
modelMatrix: Cesium.Matrix4.fromTranslation(local),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(
Cesium.Color.fromHsl(0.52 + v * 0.08, 0.45, 0.4 + iz * 0.04, 1.0)
)
}
}));
}
}
}
scene.primitives.add(new Cesium.Primitive({
geometryInstances: instances,
appearance: new Cesium.PerInstanceColorAppearance({ flat: true }),
asynchronous: false
}));
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3840, 39.8992, 130),
orientation: { heading: Cesium.Math.toRadians(38), pitch: Cesium.Math.toRadians(-14), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.