Data Update
Runnable deck.gl example: Data Update. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:数据增量更新
要点:图层 id 不变,每两秒用 concat 追加一批点并保留窗口上限
依赖:deck.gl 9.0 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>数据增量更新</title>
<style>
html,body{height:100%;margin:0;background:#0d1117}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{position:relative;z-index:5;flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:14px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600}
.bar label{display:flex;align-items:center;gap:5px;cursor:pointer}
.bar input[type=checkbox]{accent-color:#4f9ef8}
.bar input[type=range]{width:150px;accent-color:#4f9ef8}
.bar button{font:inherit;font-size:12px;padding:3px 10px;border-radius:4px;cursor:pointer;
border:1px solid #2f3947;background:#1d242e;color:#c9d3e0}
.bar button:hover{background:#26303d}
#cv{flex:1 1 auto;min-height:0;width:100%;display:block}
</style>
</head>
<body>
<div class="bar"><span>点位 <b id="n">—</b></span><span>每 2 秒追加 200 个 · 上限 6000</span></div>
<canvas id="cv"></canvas>
<script src="https://cdn.jsdelivr.net/npm/deck.gl@9.0.35/dist.min.js"></script>
<script>
(function () {
'use strict';
if (typeof deck === 'undefined') {
document.body.innerHTML =
'<div style="padding:24px;color:#ff8c74">deck.gl 加载失败,请检查能否访问 cdn.jsdelivr.net</div>';
return;
}
var MAX = 6000;
function batch(time) {
var out = [];
var n = 200;
for (var i = 0; i < n; i++) {
out.push({
lng: 116.24 + Math.random() * 0.32,
lat: 39.80 + Math.random() * 0.18,
t: time,
v: 30 + Math.random() * 90
});
}
return out;
}
var data = batch(0);
document.getElementById('n').textContent = data.length;
var base = new deck.ScatterplotLayer({
id: 'stream',
data: data,
getPosition: function (d) { return [d.lng, d.lat]; },
getRadius: function (d) { return 2 + Math.min(4, (Date.now() - d.t) / 6000); },
radiusUnits: 'pixels',
getFillColor: function (d) {
return d.t === 0 ? [120, 150, 180, 120] : [255, 176, 92, 225];
},
updateTriggers: { getRadius: data.length },
pickable: true
});
var deckgl = new deck.Deck({
canvas: 'cv',
width: '100%',
height: '100%',
initialViewState: { longitude: 116.40, latitude: 39.89, zoom: 10.2, pitch: 0, bearing: 0 },
controller: true,
layers: [base],
getTooltip: function (info) {
if (!info.object) return null;
return '数值 ' + info.object.v.toFixed(0);
}
});
setInterval(function () {
data = data.concat(batch(Date.now()));
if (data.length > MAX) data = data.slice(data.length - MAX);
document.getElementById('n').textContent = data.length;
deckgl.setProps({
layers: [new deck.ScatterplotLayer({
id: 'stream',
data: data,
getPosition: function (d) { return [d.lng, d.lat]; },
getRadius: function (d) { return 2 + Math.min(4, (Date.now() - d.t) / 6000); },
radiusUnits: 'pixels',
getFillColor: function (d) {
return d.t === 0 ? [120, 150, 180, 120] : [255, 176, 92, 225];
},
updateTriggers: { getRadius: data.length },
pickable: true
})]
});
}, 2000);
window.__deck = deckgl;
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.