Path Animation
Runnable deck.gl example: Path Animation. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:deck.gl 路径动画
要点:TripsLayer 按时间戳逐段显示轨迹,底层 PathLayer 画出完整线路
依赖:deck.gl 9.0 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>路径动画</title>
<style>
html,body{height:100%;margin:0;background:#0d1117}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{position:relative;z-index:5;flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:16px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600}
.bar button{font:inherit;font-size:12px;padding:3px 10px;border-radius:5px;cursor:pointer;
border:1px solid #303845;background:#1d2531;color:#c8d2e0}
.bar button:hover{background:#253040}
#cv{flex:1 1 auto;min-height:0;width:100%}
</style>
</head>
<body>
<div class="bar">
<span>轨迹 <b>10</b> 条</span>
<span>时间 <b id="t">0</b> / 880</span>
<button id="play">暂停</button>
<span>拖拽旋转 · 滚轮缩放</span>
</div>
<canvas id="cv"></canvas>
<script src="https://cdn.jsdelivr.net/npm/deck.gl@9.0.35/dist.min.js"></script>
<script>
(function () {
'use strict';
if (typeof deck === 'undefined') {
document.body.innerHTML =
'<div style="padding:24px;color:#ff8c74">deck.gl 加载失败,请检查能否访问 cdn.jsdelivr.net</div>';
return;
}
var palette = [
[86, 186, 255], [120, 220, 210], [255, 190, 90],
[150, 160, 255], [255, 120, 140], [110, 235, 170],
[240, 220, 120], [130, 200, 255], [200, 150, 255], [255, 160, 120]
];
var routes = [];
var stepSeconds = 5.5;
var steps = 160;
for (var r = 0; r < 10; r++) {
var cx = 116.34 + Math.random() * 0.18;
var cy = 39.84 + Math.random() * 0.14;
var radius = 0.018 + Math.random() * 0.032;
var ang = Math.random() * Math.PI * 2;
var driftX = (Math.random() - 0.5) * 0.00035;
var driftY = (Math.random() - 0.5) * 0.00035;
var path = [];
var ts = [];
for (var s = 0; s < steps; s++) {
path.push([cx + Math.cos(ang) * radius, cy + Math.sin(ang) * radius * 0.8]);
ts.push(s * stepSeconds);
ang += (0.085 + Math.random() * 0.02) * (r % 2 === 0 ? 1 : -1);
cx += driftX;
cy += driftY;
}
routes.push({
path: path,
timestamps: ts,
color: palette[r % palette.length]
});
}
var maxTime = steps * stepSeconds;
var baseLayer = new deck.PathLayer({
id: 'base-routes',
data: routes,
getPath: function (d) { return d.path; },
getWidth: 1,
widthUnits: 'pixels',
widthMinPixels: 1,
getColor: [70, 110, 160, 70],
jointRounded: true,
capRounded: true
});
function buildTrips(time) {
return new deck.TripsLayer({
id: 'trips',
data: routes,
getPath: function (d) { return d.path; },
getTimestamps: function (d) { return d.timestamps; },
getColor: function (d) { return d.color; },
currentTime: time,
trailLength: 90,
fadeTrail: true,
widthUnits: 'pixels',
widthMinPixels: 3,
jointRounded: true,
capRounded: true
});
}
var deckgl = new deck.Deck({
canvas: 'cv',
width: '100%',
height: '100%',
initialViewState: {
longitude: 116.43,
latitude: 39.90,
zoom: 11.0,
pitch: 40,
bearing: -18,
maxPitch: 65
},
controller: true,
layers: [baseLayer, buildTrips(0)]
});
var playing = true;
var pausedAt = 0;
var tLabel = document.getElementById('t');
var startStamp = performance.now();
function loop(now) {
if (playing) {
var elapsed = (now - startStamp) / 1000;
var time = (elapsed * 42 + pausedAt) % maxTime;
tLabel.textContent = Math.round(time);
deckgl.setProps({ layers: [baseLayer, buildTrips(time)] });
}
requestAnimationFrame(loop);
}
requestAnimationFrame(loop);
document.getElementById('play').addEventListener('click', function (e) {
if (playing) {
/* 记录当前进度,恢复时接着走 */
pausedAt = (pausedAt + (performance.now() - startStamp) / 1000 * 42) % maxTime;
playing = false;
e.currentTarget.textContent = '继续';
} else {
startStamp = performance.now();
playing = true;
e.currentTarget.textContent = '暂停';
}
});
window.__deck = deckgl;
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.