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luma.gl · Runnable Example

Draw Rect

Runnable luma.gl example: Draw Rect. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.

Open standalone → Chinese notes All luma.gl examples
/demos/lumagl-draw-rect.htmlLIVE
single HTML file · CDN dependencies onlyinterface may contain Chinese labels

Source

demos/lumagl-draw-rect.html
<!--
  说明:四个顶点配一条索引缓冲,两个三角形拼成矩形,六个索引复用四个顶点
  核心逻辑:索引缓冲 + Model 的 indexCount,绘制时由 GPU 按索引取顶点
  依赖:@luma.gl/core 9.4.2、webgl、shadertools、engine · jsDelivr CDN(UMD)
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>绘制矩形</title>
<style>
  html,body{height:100%;margin:0;background:#0d1117}
  body{display:flex;flex-direction:column;overflow:hidden;
       font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
  .bar{flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
       display:flex;gap:12px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
  .bar b{color:#58a6ff;font-weight:600}
  .bar button{font:inherit;font-size:12px;padding:4px 10px;border-radius:5px;cursor:pointer;
       border:1px solid #303845;background:#1d2531;color:#c8d2e0}
  .bar button:hover{background:#253040}
  .bar .sp{flex:1 1 auto}
  .wrap{position:relative;flex:1 1 auto;min-height:0;display:flex}
  #cv{flex:1 1 auto;min-height:0;width:100%;display:block}
  #err{position:absolute;left:0;right:0;top:0;padding:16px;color:#ff9d85;
       font:12px/1.7 ui-monospace,Consolas,monospace;white-space:pre-wrap;display:none}
</style>
</head>
<body>
<div class="bar">
  <span>顶点 <b>4</b> · 索引 <b>6</b> · 三角形 <b>2</b></span>
  <button id="shape">切换为竖矩形</button>
  <span class="sp"></span>
  <span>索引复用:一条缓冲画两个三角形</span>
</div>
<div class="wrap">
  <canvas id="cv"></canvas>
  <div id="err"></div>
</div>

<script src="https://cdn.jsdelivr.net/npm/@luma.gl/core@9.4.2/dist/dist.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@luma.gl/webgl@9.4.2/dist/dist.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@luma.gl/shadertools@9.4.2/dist/dist.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@luma.gl/engine@9.4.2/dist/dist.min.js"></script>
<script>
(function () {
  'use strict';

  var cv = document.getElementById('cv');
  var errBox = document.getElementById('err');

  function fail(msg) {
    errBox.style.display = 'block';
    errBox.textContent = '运行失败:' + msg;
  }

  if (!window.luma || !luma.Model || !luma.AnimationLoop) {
    fail('luma.gl 未加载成功,请检查能否访问 cdn.jsdelivr.net');
    return;
  }

  /* 四个角点,顺序按逆时针;两个三角形共用 0 与 2 号顶点 */
  var wide = new Float32Array([
    -0.78, -0.42, 0,
     0.78, -0.42, 0,
     0.78,  0.42, 0,
    -0.78,  0.42, 0
  ]);

  var tall = new Float32Array([
    -0.42, -0.78, 0,
     0.42, -0.78, 0,
     0.42,  0.78, 0,
    -0.42,  0.78, 0
  ]);

  var positions = wide.slice(0);

  var colors = new Float32Array([
    0.36, 0.78, 0.98,
    0.36, 0.78, 0.98,
    0.98, 0.62, 0.30,
    0.98, 0.62, 0.30
  ]);

  /* 0-1-2 与 0-2-3 拼成矩形,索引只有一次上传 */
  var indices = new Uint16Array([0, 1, 2, 0, 2, 3]);

  luma.luma.createDevice({
    type: 'webgl',
    adapters: [luma.webgl2Adapter],
    createCanvasContext: {
      canvas: cv,
      useDevicePixels: Math.min(window.devicePixelRatio, 2),
      autoResize: true
    }
  }).then(function (device) {
    var posBuffer = device.createBuffer({
      data: positions,
      usage: luma.Buffer.VERTEX | luma.Buffer.COPY_DST
    });

    var colBuffer = device.createBuffer({
      data: colors,
      usage: luma.Buffer.VERTEX
    });

    var idxBuffer = device.createBuffer({
      data: indices,
      usage: luma.Buffer.INDEX,
      indexType: 'uint16'
    });

    /* vertexCount 是顶点数,indexCount 是索引数,两者不能混用 */
    var model = new luma.Model(device, {
      id: 'indexed-rect',
      topology: 'triangle-list',
      vertexCount: 4,
      indexCount: 6,
      indexBuffer: idxBuffer,
      attributes: {
        positions: posBuffer,
        colors: colBuffer
      },
      bufferLayout: [
        { name: 'positions', stepMode: 'vertex', format: 'float32x3' },
        { name: 'colors', stepMode: 'vertex', format: 'float32x3' }
      ],
      vs: [
        '#version 300 es',
        'in vec3 positions;',
        'in vec3 colors;',
        'out vec3 vColor;',
        'void main() {',
        '  vColor = colors;',
        '  gl_Position = vec4(positions, 1.0);',
        '}'
      ].join('\n'),
      fs: [
        '#version 300 es',
        'precision highp float;',
        'in vec3 vColor;',
        'out vec4 fragColor;',
        'void main() {',
        '  fragColor = vec4(vColor, 1.0);',
        '}'
      ].join('\n')
    });

    var loop = new luma.AnimationLoop({
      device: device,
      onRender: function (props) {
        var pass = props.device.beginRenderPass({ clearColor: [0.04, 0.06, 0.09, 1] });
        model.draw(pass);
        pass.end();
      },
      onError: function (e) { fail(e.message); }
    });

    loop.start();

    var isWide = true;
    var shapeBtn = document.getElementById('shape');

    shapeBtn.addEventListener('click', function () {
      isWide = !isWide;
      positions.set(isWide ? wide : tall);
      /* 只覆盖顶点坐标,索引与着色器都不动 */
      posBuffer.write(positions);
      shapeBtn.textContent = isWide ? '切换为竖矩形' : '切换为横矩形';
      loop.setNeedsRedraw('shape');
    });
  }).catch(function (e) {
    fail(e && e.message ? e.message : String(e));
  });
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.

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