Geometry Extrude
Runnable three.js example: Geometry Extrude. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
说明:把二维建筑轮廓用 ExtrudeGeometry 拉起高度,形成街区体块
核心逻辑:Shape 描述平面轮廓,深度参数即楼高,模型再绕 X 轴转平放到地面
依赖:three.js 0.160.0、OrbitControls · jsDelivr CDN(ESM + importmap)
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>建筑轮廓拉伸</title>
<style>
html,body{height:100%;margin:0;background:#0d1319}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:14px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600}
.bar input[type=range]{width:130px;accent-color:#4f9ef8}
.bar .sp{flex:1 1 auto}
#stage{flex:1 1 auto;min-height:0;position:relative}
#stage canvas{display:block}
</style>
</head>
<body>
<div class="bar">
<span>建筑 <b id="count">0</b> 栋</span>
<label>高度倍数 <input type="range" id="exag" min="0.4" max="1.8" step="0.1" value="1"></label>
<span><b id="exagv">1.0</b> ×</span>
<span class="sp"></span>
<span>拖拽旋转 · 滚轮缩放</span>
</div>
<div id="stage"></div>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const stage = document.getElementById('stage');
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(stage.clientWidth, stage.clientHeight);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
stage.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0d1319);
scene.fog = new THREE.Fog(0x0d1319, 34, 64);
const camera = new THREE.PerspectiveCamera(42, stage.clientWidth / stage.clientHeight, 0.1, 200);
camera.position.set(22, 20, 26);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 3, 0);
controls.enableDamping = true;
controls.maxPolarAngle = Math.PI * 0.48;
controls.minDistance = 8;
controls.maxDistance = 70;
controls.update();
scene.add(new THREE.HemisphereLight(0xa9c4e6, 0x161c22, 1.4));
const sun = new THREE.DirectionalLight(0xffe6bf, 2.4);
sun.position.set(-18, 26, 14);
sun.castShadow = true;
sun.shadow.mapSize.set(2048, 2048);
sun.shadow.camera.left = -22;
sun.shadow.camera.right = 22;
sun.shadow.camera.top = 22;
sun.shadow.camera.bottom = -22;
sun.shadow.camera.far = 80;
sun.shadow.bias = -0.0008;
scene.add(sun);
/* 地面 */
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(52, 52),
new THREE.MeshStandardMaterial({ color: 0x18222c, roughness: 1 })
);
ground.rotation.x = -Math.PI / 2;
ground.receiveShadow = true;
scene.add(ground);
/* 街区路网:每 6 个单位一条,视觉上分出地块 */
const grid = new THREE.GridHelper(52, 26, 0x223244, 0x1a2632);
grid.position.y = 0.01;
scene.add(grid);
function hash(n) {
const x = Math.sin(n * 78.233 + 19.7) * 43758.5453;
return x - Math.floor(x);
}
const PALETTE = [0x7f9cb8, 0x8fa9a0, 0xa7988a, 0x6f8ea8, 0x9a8f7e];
const buildings = new THREE.Group();
scene.add(buildings);
let seed = 0;
const GRID = 5;
const CELL = 6;
const RANGE = (GRID * CELL) / 2;
function footprint(w, d, corner) {
const s = new THREE.Shape();
const r = Math.min(w, d) * 0.18 * corner;
s.moveTo(-w / 2 + r, -d / 2);
s.lineTo(w / 2 - r, -d / 2);
s.absarc(w / 2 - r, -d / 2 + r, r, -Math.PI / 2, 0, false);
s.lineTo(w / 2, d / 2 - r);
s.absarc(w / 2 - r, d / 2 - r, r, 0, Math.PI / 2, false);
s.lineTo(-w / 2 + r, d / 2);
s.absarc(-w / 2 + r, d / 2 - r, r, Math.PI / 2, Math.PI, false);
s.lineTo(-w / 2, -d / 2 + r);
s.absarc(-w / 2 + r, -d / 2 + r, r, Math.PI, Math.PI * 1.5, false);
return s;
}
const heights = [];
for (let gx = 0; gx < GRID; gx++) {
for (let gz = 0; gz < GRID; gz++) {
seed++;
const n = hash(seed);
if (n < 0.12) continue;
const cxp = -RANGE + CELL * (gx + 0.5) + (hash(seed + 3) - 0.5) * 1.4;
const czp = -RANGE + CELL * (gz + 0.5) + (hash(seed + 7) - 0.5) * 1.4;
const w = 1.8 + hash(seed + 11) * 2.6;
const d = 1.8 + hash(seed + 13) * 2.6;
const h = 1.6 + Math.pow(hash(seed + 17), 1.6) * 11;
const shape = footprint(w, d, 1);
const geo = new THREE.ExtrudeGeometry(shape, {
depth: h,
bevelEnabled: false,
curveSegments: 4
});
/* Shape 在 XY 平面,拉深沿 Z;绕 X 轴 -90° 后,深度变成竖直方向 */
geo.rotateX(-Math.PI / 2);
geo.computeVertexNormals();
const mat = new THREE.MeshStandardMaterial({
color: PALETTE[Math.floor(hash(seed + 23) * PALETTE.length)],
roughness: 0.58,
metalness: 0.18
});
const mesh = new THREE.Mesh(geo, mat);
mesh.position.set(cxp, 0, czp);
mesh.rotation.y = (hash(seed + 29) - 0.5) * 0.16;
mesh.castShadow = true;
mesh.receiveShadow = true;
buildings.add(mesh);
heights.push({ mesh: mesh, base: h });
}
}
document.getElementById('count').textContent = buildings.children.length;
const exagEl = document.getElementById('exag');
const exagvEl = document.getElementById('exagv');
exagEl.addEventListener('input', function () {
const k = Number(exagEl.value);
heights.forEach(function (b) {
b.mesh.scale.y = k;
});
exagvEl.textContent = k.toFixed(1);
});
const clock = new THREE.Clock();
renderer.setAnimationLoop(function () {
/* 极慢的自转,方便看清体块之间的遮挡关系 */
buildings.rotation.y += clock.getDelta() * 0.06;
controls.update();
renderer.render(scene, camera);
});
window.addEventListener('resize', function () {
const w = stage.clientWidth;
const h = stage.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
});
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.