Instancing Scatter
Runnable three.js example: Instancing Scatter. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
说明:六千棵树用同一份圆锥几何体实例化,位置按高程函数抬升,尺寸与转向随机
核心逻辑:InstancedMesh 只上传一次几何体,矩阵里存的是每棵树的位置与缩放
依赖:three.js 0.160.0、OrbitControls · jsDelivr CDN(ESM + importmap)
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>实例化散布</title>
<style>
html,body{height:100%;margin:0;background:#0b1117}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:14px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600;font-variant-numeric:tabular-nums}
.bar input[type=range]{width:140px;accent-color:#4f9ef8}
.bar button{font:inherit;font-size:12px;padding:4px 10px;border-radius:5px;cursor:pointer;
border:1px solid #303845;background:#1d2531;color:#c8d2e0}
.bar button:hover{background:#253040}
.bar .sp{flex:1 1 auto}
#stage{flex:1 1 auto;min-height:0;position:relative}
#stage canvas{display:block}
</style>
</head>
<body>
<div class="bar">
<span>树木 <b id="cnt">6000</b></span>
<label>显示数量 <input type="range" id="density" min="500" max="6000" step="500" value="6000"></label>
<button id="shuffle">重新分布</button>
<span class="sp"></span>
<span>拖拽旋转 · 滚轮缩放</span>
</div>
<div id="stage"></div>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const stage = document.getElementById('stage');
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(stage.clientWidth, stage.clientHeight);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
stage.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0b1117);
scene.fog = new THREE.Fog(0x0b1117, 34, 74);
const camera = new THREE.PerspectiveCamera(45, stage.clientWidth / stage.clientHeight, 0.1, 300);
camera.position.set(19, 15, 23);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 1.5, 0);
controls.enableDamping = true;
controls.maxPolarAngle = Math.PI * 0.49;
controls.minDistance = 6;
controls.maxDistance = 70;
controls.update();
scene.add(new THREE.HemisphereLight(0xbcd8ff, 0x18241a, 1.25));
const sun = new THREE.DirectionalLight(0xfff0d2, 2.3);
sun.position.set(-16, 24, 12);
scene.add(sun);
function heightAt(x, z) {
const a = 1.3 * Math.sin(x * 0.3) * Math.cos(z * 0.26);
const b = 0.6 * Math.sin(x * 0.8 + z * 0.6);
const c = 2.6 * Math.exp(-((x - 4) * (x - 4) + (z + 4) * (z + 4)) / 34);
return a + b + c;
}
/* 地形:与散布同源的高程函数,树根才不会悬空 */
const terrainGeo = new THREE.PlaneGeometry(36, 36, 120, 120);
terrainGeo.rotateX(-Math.PI / 2);
const tp = terrainGeo.attributes.position;
const tcolors = new Float32Array(tp.count * 3);
const tc = new THREE.Color();
let minH = Infinity;
let maxH = -Infinity;
for (let i = 0; i < tp.count; i++) {
const h = heightAt(tp.getX(i), tp.getZ(i));
tp.setY(i, h);
minH = Math.min(minH, h);
maxH = Math.max(maxH, h);
}
for (let i = 0; i < tp.count; i++) {
const t = (tp.getY(i) - minH) / (maxH - minH);
tc.setHSL(0.32 - 0.12 * t, 0.24, 0.18 + 0.16 * t);
tcolors[i * 3] = tc.r;
tcolors[i * 3 + 1] = tc.g;
tcolors[i * 3 + 2] = tc.b;
}
terrainGeo.setAttribute('color', new THREE.BufferAttribute(tcolors, 3));
terrainGeo.computeVertexNormals();
const terrain = new THREE.Mesh(
terrainGeo,
new THREE.MeshStandardMaterial({ vertexColors: true, roughness: 0.95 })
);
scene.add(terrain);
/* 树:一个三层圆锥合并的感觉,用单个圆锥 + 圆柱底座近似 */
const crown = new THREE.ConeGeometry(0.42, 1.5, 7);
crown.translate(0, 0.95, 0);
const treeMat = new THREE.MeshStandardMaterial({ roughness: 0.8, metalness: 0.02 });
const MAX = 6000;
const trees = new THREE.InstancedMesh(crown, treeMat, MAX);
trees.instanceMatrix.setUsage(THREE.StaticDrawUsage);
scene.add(trees);
const dummy = new THREE.Object3D();
const color = new THREE.Color();
function hash(n) {
const x = Math.sin(n * 12.9898 + 78.233) * 43758.5453;
return x - Math.floor(x);
}
function layout(seedOffset) {
for (let i = 0; i < MAX; i++) {
/* 极坐标散布,中心密、边缘疏,模拟林地边缘 */
const a = hash(i + seedOffset) * Math.PI * 2;
const r = Math.pow(hash(i + seedOffset + 0.31), 0.62) * 16.2;
const x = Math.cos(a) * r;
const z = Math.sin(a) * r;
const y = heightAt(x, z);
const s = 0.65 + hash(i + seedOffset + 0.77) * 1.15;
dummy.position.set(x, y, z);
dummy.rotation.set(0, hash(i + 5.1) * Math.PI * 2, 0);
dummy.scale.set(s, s * (0.85 + hash(i + 2.3) * 0.5), s);
dummy.updateMatrix();
trees.setMatrixAt(i, dummy.matrix);
color.setHSL(0.3 - hash(i + 9.7) * 0.06, 0.38, 0.22 + hash(i + 4.2) * 0.16);
trees.setColorAt(i, color);
}
trees.instanceMatrix.needsUpdate = true;
trees.instanceColor.needsUpdate = true;
}
layout(0);
const densityEl = document.getElementById('density');
densityEl.addEventListener('input', function () {
const n = Number(densityEl.value);
trees.count = n;
document.getElementById('cnt').textContent = n.toLocaleString('en-US');
});
document.getElementById('shuffle').addEventListener('click', function () {
layout(Math.random() * 1000);
});
renderer.setAnimationLoop(function () {
controls.update();
renderer.render(scene, camera);
});
window.addEventListener('resize', function () {
const w = stage.clientWidth;
const h = stage.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
});
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.