Lines Fat
Runnable three.js example: Lines Fat. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
说明:WebGL 原生线宽在多数平台上被限制为 1 像素,改用 Line2 的屏幕空间挤出线
核心逻辑:LineGeometry 提供位置,LineMaterial 用 linewidth(像素)与 resolution 绘制
依赖:three.js 0.160.0、OrbitControls、Line2 · jsDelivr CDN(ESM + importmap)
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>粗线管网</title>
<style>
html,body{height:100%;margin:0;background:#0b1015}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:14px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600}
.bar input[type=range]{width:130px;accent-color:#4f9ef8}
.bar button{font:inherit;font-size:12px;padding:4px 10px;border-radius:5px;cursor:pointer;
border:1px solid #303845;background:#1d2531;color:#c8d2e0}
.bar button:hover{background:#253040}
.bar .sp{flex:1 1 auto}
#stage{flex:1 1 auto;min-height:0;position:relative}
#stage canvas{display:block}
</style>
</head>
<body>
<div class="bar">
<span>管线 <b id="cnt">0</b> 条</span>
<label>线宽 <input type="range" id="lw" min="1" max="14" step="0.5" value="5"></label>
<span><b id="lwv">5</b> px</span>
<button id="flow">流动虚线</button>
<span class="sp"></span>
<span>拖拽旋转 · 滚轮缩放</span>
</div>
<div id="stage"></div>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { Line2 } from 'three/addons/lines/Line2.js';
import { LineGeometry } from 'three/addons/lines/LineGeometry.js';
import { LineMaterial } from 'three/addons/lines/LineMaterial.js';
const stage = document.getElementById('stage');
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(stage.clientWidth, stage.clientHeight);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
stage.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0b1015);
scene.fog = new THREE.Fog(0x0b1015, 38, 72);
const camera = new THREE.PerspectiveCamera(45, stage.clientWidth / stage.clientHeight, 0.1, 300);
camera.position.set(17, 15, 20);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0.6, 0);
controls.enableDamping = true;
controls.maxPolarAngle = Math.PI * 0.48;
controls.update();
scene.add(new THREE.HemisphereLight(0xbcd4f0, 0x121b22, 1.4));
const sun = new THREE.DirectionalLight(0xffe8c6, 2.0);
sun.position.set(-12, 20, 9);
scene.add(sun);
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(52, 52),
new THREE.MeshStandardMaterial({ color: 0x151e26, roughness: 1 })
);
ground.rotation.x = -Math.PI / 2;
scene.add(ground);
const grid = new THREE.GridHelper(52, 52, 0x1d2a37, 0x141d25);
grid.position.y = 0.008;
scene.add(grid);
const COLORS = [0x5ad1ff, 0x6ee7a8, 0xffc857, 0xff8a7a, 0xb69bff];
function hash(n) {
const x = Math.sin(n * 43.7 + 13.9) * 43758.5453;
return x - Math.floor(x);
}
/* 每根管线是一条带拐点的折线,高度按正弦轻微起伏 */
function makeLine(seed) {
const pts = [];
const n = 8;
let x = (hash(seed) - 0.5) * 36;
let z = (hash(seed + 1) - 0.5) * 36;
for (let i = 0; i <= n; i++) {
x += (hash(seed + i * 2 + 2) - 0.5) * 7;
z += (hash(seed + i * 2 + 3) - 0.5) * 7;
const y = 1.2 + Math.sin(i * 0.9 + seed) * 0.9;
pts.push(x, y, z);
}
return pts;
}
const lines = [];
const materials = [];
function addLine(seed, color) {
const positions = makeLine(seed);
const geo = new LineGeometry();
geo.setPositions(positions);
const mat = new LineMaterial({
color: color,
linewidth: 5,
dashed: false,
dashSize: 1.2,
gapSize: 0.7
});
mat.resolution.set(stage.clientWidth, stage.clientHeight);
const line = new Line2(geo, mat);
line.computeLineDistances();
scene.add(line);
lines.push(line);
materials.push(mat);
return line;
}
const COUNT = 14;
for (let i = 0; i < COUNT; i++) {
addLine(i * 13 + 3, COLORS[i % COLORS.length]);
}
document.getElementById('cnt').textContent = String(COUNT);
/* 管线节点:细小的金属球,位置取自每条线的首尾 */
const nodeMat = new THREE.MeshStandardMaterial({ color: 0xd8dee6, roughness: 0.35, metalness: 0.6 });
const nodeGeo = new THREE.SphereGeometry(0.26, 14, 10);
lines.forEach(function (l) {
const p = l.geometry.attributes.instanceStart;
[0, p.data.array.length / 6 - 1].forEach(function (idx) {
const m = new THREE.Mesh(nodeGeo, nodeMat);
m.position.set(
p.data.array[idx * 6],
p.data.array[idx * 6 + 1],
p.data.array[idx * 6 + 2]
);
scene.add(m);
});
});
const lwEl = document.getElementById('lw');
const lwvEl = document.getElementById('lwv');
lwEl.addEventListener('input', function () {
const v = Number(lwEl.value);
materials.forEach(function (m) { m.linewidth = v; });
lwvEl.textContent = v.toFixed(1);
});
const flowBtn = document.getElementById('flow');
let flow = false;
flowBtn.addEventListener('click', function () {
flow = !flow;
materials.forEach(function (m) {
m.dashed = flow;
m.dashOffset = 0;
m.needsUpdate = true;
});
flowBtn.textContent = flow ? '实线显示' : '流动虚线';
});
const clock = new THREE.Clock();
renderer.setAnimationLoop(function () {
if (flow) {
const dt = Math.min(clock.getDelta(), 0.1);
materials.forEach(function (m) {
m.dashOffset -= dt * 1.6;
});
} else {
clock.getDelta();
}
controls.update();
renderer.render(scene, camera);
});
window.addEventListener('resize', function () {
const w = stage.clientWidth;
const h = stage.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
/* LineMaterial 必须知道画布像素尺寸,否则线宽会被拉伸 */
materials.forEach(function (m) { m.resolution.set(w, h); });
});
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.