Trajectory
Runnable three.js example: Trajectory. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
说明:五个城市串成一条闭合航线,亮点沿曲线匀速前进,演示三维轨迹动画
核心逻辑:经纬度采样点转球面坐标,CatmullRomCurve3 生成曲线,TubeGeometry 成管
依赖:three.js 0.160.0、OrbitControls · jsDelivr CDN(ESM + importmap)
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>轨迹线</title>
<style>
html,body{height:100%;margin:0;background:#0d1117}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:10px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600}
.bar button{font:inherit;font-size:12px;padding:4px 10px;border-radius:5px;cursor:pointer;
border:1px solid #303845;background:#1d2531;color:#c8d2e0}
.bar button:hover{background:#253040}
.bar .sp{flex:1 1 auto}
#stage{flex:1 1 auto;min-height:0;position:relative}
#stage canvas{display:block}
</style>
</head>
<body>
<div class="bar">
<span>进度 <b id="pct">0%</b></span>
<button id="pause">暂停飞行</button>
<button id="grid">隐藏经纬网</button>
<span class="sp"></span>
<span>北京 → 上海 → 广州 → 成都 → 西安 → 北京</span>
</div>
<div id="stage"></div>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const stage = document.getElementById('stage');
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(stage.clientWidth, stage.clientHeight);
renderer.outputColorSpace = THREE.SRGBColorSpace;
stage.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x070b10);
const camera = new THREE.PerspectiveCamera(
42, stage.clientWidth / stage.clientHeight, 0.05, 100
);
camera.position.set(2.0, 1.7, 3.3);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.07;
controls.minDistance = 2.2;
controls.maxDistance = 12;
controls.target.set(0, 0, 0);
controls.update();
scene.add(new THREE.AmbientLight(0xffffff, 0.85));
const sun = new THREE.DirectionalLight(0xfff2dc, 1.8);
sun.position.set(4, 6, 3);
scene.add(sun);
const R = 1.6;
function lonLatToVec3(lon, lat, radius) {
const phi = (90 - lat) * Math.PI / 180;
const theta = (lon + 180) * Math.PI / 180;
return new THREE.Vector3(
-radius * Math.sin(phi) * Math.cos(theta),
radius * Math.cos(phi),
radius * Math.sin(phi) * Math.sin(theta)
);
}
/* 所有球面对象放进同一个组,初始转半圈让中国区域朝向镜头 */
const earth = new THREE.Group();
earth.rotation.y = Math.PI;
scene.add(earth);
/* 素色球体,把视觉重点留给轨迹 */
const globe = new THREE.Mesh(
new THREE.SphereGeometry(R, 96, 64),
new THREE.MeshStandardMaterial({
color: 0x1b3a57,
roughness: 0.9,
metalness: 0.04
})
);
earth.add(globe);
/* 经纬网用线段成对构造,每 30 度一条 */
function buildGraticule(radius) {
const pts = [];
const step = 5;
for (let lat = -60; lat <= 60; lat += 30) {
for (let lon = -180; lon < 180; lon += step) {
pts.push(
lonLatToVec3(lon, lat, radius),
lonLatToVec3(lon + step, lat, radius)
);
}
}
for (let lon = -180; lon < 180; lon += 30) {
for (let lat = -85; lat < 85; lat += step) {
pts.push(
lonLatToVec3(lon, lat, radius),
lonLatToVec3(lon, lat + step, radius)
);
}
}
const geo = new THREE.BufferGeometry().setFromPoints(pts);
return new THREE.LineSegments(
geo,
new THREE.LineBasicMaterial({
color: 0x2f5470,
transparent: true,
opacity: 0.75
})
);
}
const graticule = buildGraticule(R * 1.002);
earth.add(graticule);
const cities = [
{ name: '北京', lon: 116.39, lat: 39.91 },
{ name: '上海', lon: 121.47, lat: 31.23 },
{ name: '广州', lon: 113.26, lat: 23.13 },
{ name: '成都', lon: 104.06, lat: 30.67 },
{ name: '西安', lon: 108.94, lat: 34.34 }
];
/* 航线抬到球面之上,避免管道贴住球体产生穿插 */
const routePoints = cities.map(function (c) {
return lonLatToVec3(c.lon, c.lat, R * 1.06);
});
const curve = new THREE.CatmullRomCurve3(routePoints, true, 'centripetal', 0.5);
const tube = new THREE.Mesh(
new THREE.TubeGeometry(curve, 360, 0.012, 8, true),
new THREE.MeshBasicMaterial({ color: 0x4fc3ff })
);
earth.add(tube);
const markerGeo = new THREE.SphereGeometry(0.02, 10, 10);
const markerMat = new THREE.MeshBasicMaterial({ color: 0x9fd8ff });
cities.forEach(function (c) {
const dot = new THREE.Mesh(markerGeo, markerMat);
dot.position.copy(lonLatToVec3(c.lon, c.lat, R * 1.005));
earth.add(dot);
});
/* 沿曲线运动的亮点 */
const flyer = new THREE.Mesh(
new THREE.SphereGeometry(0.038, 16, 16),
new THREE.MeshBasicMaterial({ color: 0xffd166 })
);
earth.add(flyer);
/* 尾迹:保留最近若干采样位置,形成一条渐隐的短线 */
const TRAIL = 40;
const trailPositions = new Float32Array(TRAIL * 3);
const trailGeo = new THREE.BufferGeometry();
trailGeo.setAttribute('position', new THREE.BufferAttribute(trailPositions, 3));
const trail = new THREE.Line(
trailGeo,
new THREE.LineBasicMaterial({ color: 0xffd166, transparent: true, opacity: 0.6 })
);
earth.add(trail);
let progress = 0;
let running = true;
let fill = 0;
const pct = document.getElementById('pct');
const clock = new THREE.Clock();
/* 尾迹先填满起点,避免第一帧出现一条来自原点的线 */
const startPoint = curve.getPointAt(0);
for (let i = 0; i < TRAIL; i++) {
trailPositions[i * 3] = startPoint.x;
trailPositions[i * 3 + 1] = startPoint.y;
trailPositions[i * 3 + 2] = startPoint.z;
}
trailGeo.attributes.position.needsUpdate = true;
renderer.setAnimationLoop(function () {
const dt = Math.min(clock.getDelta(), 0.05);
if (running) {
progress = (progress + dt * 0.11) % 1;
}
const p = curve.getPointAt(progress);
flyer.position.copy(p);
/* 环形缓冲区:新点覆盖最旧的点,构成拖尾 */
for (let i = 0; i < TRAIL - 1; i++) {
trailPositions[i * 3] = trailPositions[(i + 1) * 3];
trailPositions[i * 3 + 1] = trailPositions[(i + 1) * 3 + 1];
trailPositions[i * 3 + 2] = trailPositions[(i + 1) * 3 + 2];
}
trailPositions[(TRAIL - 1) * 3] = p.x;
trailPositions[(TRAIL - 1) * 3 + 1] = p.y;
trailPositions[(TRAIL - 1) * 3 + 2] = p.z;
trailGeo.attributes.position.needsUpdate = true;
fill++;
if (fill % 6 === 0) {
pct.textContent = Math.round(progress * 100) + '%';
}
controls.update();
renderer.render(scene, camera);
});
window.addEventListener('resize', function () {
const w = stage.clientWidth;
const h = stage.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
});
const pauseBtn = document.getElementById('pause');
pauseBtn.addEventListener('click', function () {
running = !running;
pauseBtn.textContent = running ? '暂停飞行' : '继续飞行';
});
const gridBtn = document.getElementById('grid');
let gridOn = true;
gridBtn.addEventListener('click', function () {
gridOn = !gridOn;
graticule.visible = gridOn;
gridBtn.textContent = gridOn ? '隐藏经纬网' : '显示经纬网';
});
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.