3D Tiles Gaussian Splats with LOD
Runnable Cesium example: 3D Tiles Gaussian Splats with LOD. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:点云的层级抽稀
说明:五千个半透明点,按视距分四级抽稀并调整点尺寸,右上角显示当前层级
核心逻辑:Cartesian3.distance 算视距 → 换算层级 → 按间隔显示点并改 pixelSize
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>点云的层级抽稀</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
.hud{position:absolute;right:12px;top:12px;z-index:5;background:rgba(23,28,35,.9);
border:1px solid #2a313b;border-radius:6px;padding:6px 10px;font-size:12px;color:#a2a9b6}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">滚轮缩放时右上角显示视距与层级。拉远后只显示 1/16 的点,点尺寸变大。</div>
<div id="hud" class="hud">视距 —</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var pc = scene.primitives.add(new Cesium.PointPrimitiveCollection());
var pts = [];
var center = Cesium.Cartesian3.fromDegrees(116.391, 39.907, 18);
var seed = 3;
function rnd() { seed = (seed * 9301 + 49297) % 233280; return seed / 233280; }
for (var i = 0; i < 5000; i++) {
var lon = 116.391 + (rnd() - 0.5) * 0.0024;
var lat = 39.907 + (rnd() - 0.5) * 0.0018;
var h = rnd() * 34;
var c = Cesium.Color.fromHsl(0.55 + rnd() * 0.12, 0.55, 0.45 + rnd() * 0.3, 0.35);
var p = pc.add({
position: Cesium.Cartesian3.fromDegrees(lon, lat, h),
pixelSize: 12,
color: c
});
pts.push({ p: p, i: i });
}
var hud = document.getElementById('hud');
var frame = 0;
scene.postRender.addEventListener(function () {
if (frame++ % 6 !== 0) return; /* 每六帧更新一次,省一点计算 */
var d = Cesium.Cartesian3.distance(viewer.camera.positionWC, center);
var level = Math.min(4, Math.max(0, Math.floor(Math.log(d / 120) / Math.LN10 * 6)));
var step = Math.pow(2, 4 - level) | 0;
var size = 4 + level * 4;
for (var k = 0; k < pts.length; k++) {
var o = pts[k];
o.p.show = (o.i % step) === 0;
o.p.pixelSize = size;
}
hud.textContent = '视距 ' + Math.round(d) + ' 米 · 层级 L' + level + ' · 显示 ' + (1 / step * 100).toFixed(0) + '% 点';
});
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.391, 39.8990, 320),
orientation: { heading: 0, pitch: Cesium.Math.toRadians(-8), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.