3D Tiles Gaussian Splatting
Runnable Cesium example: 3D Tiles Gaussian Splatting. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:泼溅渲染的体积感
说明:六千个 16 像素、透明度 0.18 的彩色点堆成云团,相机缓慢环绕
核心逻辑:PointPrimitiveCollection 批量加点 → HSL 按高度取色 → postRender 环绕相机
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>泼溅渲染的体积感</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">云团由六千个半透明点叠成,单点几乎看不见,叠起来却有体积。相机在缓慢环绕。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var pc = scene.primitives.add(new Cesium.PointPrimitiveCollection());
var seed = 11;
function rnd() { seed = (seed * 9301 + 49297) % 233280; return seed / 233280; }
for (var i = 0; i < 6000; i++) {
var r = Math.pow(rnd(), 0.6) * 0.0016;
var a = rnd() * Math.PI * 2;
var lon = 116.391 + Math.cos(a) * r;
var lat = 39.907 + Math.sin(a) * r * 0.8;
var h = Math.pow(rnd(), 1.6) * 30;
pc.add({
position: Cesium.Cartesian3.fromDegrees(lon, lat, h),
pixelSize: 16,
color: Cesium.Color.fromHsl(0.56 + rnd() * 0.1, 0.6, 0.4 + h / 30 * 0.35, 0.18)
});
}
var center = Cesium.Cartesian3.fromDegrees(116.391, 39.907, 0);
var enu = Cesium.Transforms.eastNorthUpToFixedFrame(center);
scene.postRender.addEventListener(function () {
var a = performance.now() * 0.00008;
var p = Cesium.Matrix4.multiplyByPoint(enu,
new Cesium.Cartesian3(Math.cos(a) * 260, Math.sin(a) * 260, 90), new Cesium.Cartesian3());
viewer.camera.setView({
destination: p,
orientation: { heading: a + Math.PI / 2, pitch: Cesium.Math.toRadians(-18), roll: 0 }
});
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.