3D Tiles Picking Dev
Runnable Cesium example: 3D Tiles Picking Dev. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:拾取调试:屏幕坐标与地表位置
说明:鼠标移动时在右上角显示屏幕坐标、拾取对象类型与地表经纬度
核心逻辑:MOUSE_MOVE 事件 → scene.pick 判断类型 → pickEllipsoid 求经纬度 → 写入 HUD
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>拾取调试:屏幕坐标与地表位置</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
.hud{position:absolute;right:12px;top:12px;z-index:6;background:rgba(23,28,35,.92);
border:1px solid #2a313b;border-radius:6px;padding:8px 12px;font-size:12px;
color:#a2a9b6;line-height:1.9;font-family:ui-monospace,Consolas,monospace}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">鼠标在建筑上移动显示 Entity,在空处显示「空」。地表经纬度始终有值。</div>
<div id="hud" class="hud">移动鼠标查看拾取结果</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var seed = 88;
function rnd() { seed = (seed * 9301 + 49297) % 233280; return seed / 233280; }
for (var i = 0; i < 12; i++) {
var h = 16 + rnd() * 34;
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(116.3866 + (i % 4) * 0.0028,
39.9038 + Math.floor(i / 4) * 0.0024, h / 2),
box: {
dimensions: new Cesium.Cartesian3(24, 22, h),
material: Cesium.Color.fromCssColorString('#4a83d6').withAlpha(0.9),
outline: true,
outlineColor: Cesium.Color.WHITE.withAlpha(0.3)
}
});
}
var hud = document.getElementById('hud');
var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
handler.setInputAction(function (move) {
var sp = move.endPosition;
var picked = scene.pick(sp);
var type = '空';
if (picked) {
if (picked.id) type = 'Entity';
else if (picked.primitive) type = picked.primitive.constructor.name;
else type = '其他';
}
var cart = viewer.camera.pickEllipsoid(sp, scene.globe.ellipsoid);
var geo = '—';
if (cart) {
var c = Cesium.Cartographic.fromCartesian(cart);
geo = Cesium.Math.toDegrees(c.longitude).toFixed(5) + ', ' +
Cesium.Math.toDegrees(c.latitude).toFixed(5);
}
hud.innerHTML = '屏幕:' + Math.round(sp.x) + ', ' + Math.round(sp.y) +
'<br>拾取:' + type +
'<br>地表:' + geo;
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3912, 39.8998, 640),
orientation: { heading: Cesium.Math.toRadians(10), pitch: Cesium.Math.toRadians(-26), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.