Drawing on Terrain
Runnable Cesium example: Drawing on Terrain. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:在地面上绘制多边形
说明:左键依次落点,右键清空重画,落点实时连成面
核心逻辑:LEFT_CLICK 拾取椭球交点 → CallbackProperty 动态 hierarchy → RIGHT_CLICK 清空
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>在地面上绘制多边形</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">左键点几下就围出一个面,右键清空重新开始。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var points = [];
/* 动态几何:每次渲染时读取当前点集 */
var polygon = viewer.entities.add({
polygon: {
hierarchy: new Cesium.CallbackProperty(function () {
return new Cesium.PolygonHierarchy(points.slice());
}, false),
height: 0,
material: Cesium.Color.fromCssColorString('#4d9bff').withAlpha(0.35)
}
});
var outline = viewer.entities.add({
polyline: {
positions: new Cesium.CallbackProperty(function () {
return points.length > 1 ? points.concat([points[0]]) : [];
}, false),
width: 2,
material: Cesium.Color.fromCssColorString('#cfe2f5')
}
});
var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
handler.setInputAction(function (click) {
var cartesian = viewer.camera.pickEllipsoid(click.position, Cesium.Ellipsoid.WGS84);
if (!Cesium.defined(cartesian)) return;
points.push(cartesian);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction(function () {
points.length = 0;
}, Cesium.ScreenSpaceEventType.RIGHT_CLICK);
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.390, 39.8975, 1400),
orientation: { heading: 0, pitch: Cesium.Math.toRadians(-38), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.