Resolution Scaling
Runnable Cesium example: Resolution Scaling. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:渲染分辨率缩放
说明:把渲染分辨率降到 50% 再升回 100%,画质与帧率同步变化
核心逻辑:viewer.resolutionScale → useBrowserRecommendedResolution → 逐级切换
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>渲染分辨率缩放</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">画面在清晰与发虚之间循环,这是渲染分辨率在变,画布尺寸没有变。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
viewer.resolutionScale = 1.0;
viewer.useBrowserRecommendedResolution = false;
scene.debugShowFramesPerSecond = true;
/* 一些细节密集的楼群,缩放后差异明显 */
for (var i = 0; i < 20; i++) {
for (var j = 0; j < 14; j++) {
var h = 14 + ((i + j * 3) % 7) * 7;
viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(
116.3846 + i * 0.0006, 39.9010 + j * 0.0006, h / 2
),
box: {
dimensions: new Cesium.Cartesian3(18, 16, h),
material: Cesium.Color.fromHsl(0.58, 0.28, 0.32 + (i % 4) * 0.05)
}
});
}
}
var levels = [1.0, 0.5, 0.35];
var idx = 0;
setInterval(function () {
idx = (idx + 1) % levels.length;
viewer.resolutionScale = levels[idx];
}, 3500);
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3980, 39.8950, 620),
orientation: { heading: Cesium.Math.toRadians(24), pitch: Cesium.Math.toRadians(-22), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.