Brushing
Brush a selection across linked layers and keep the two views in sync.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:笔刷扩展
核心逻辑:BrushingExtension 以鼠标为中心做半径判断,圈内实例高亮、圈外变淡
数据:页面内生成的 6000 个 POI,集中在几座城市
依赖:deck.gl 9.0 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>笔刷扩展</title>
<style>
html,body{height:100%;margin:0;background:#0d1117}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{position:relative;z-index:5;flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:14px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600}
.bar input[type=range]{width:130px}
#cv{flex:1 1 auto;min-height:0;width:100%}
</style>
</head>
<body>
<div class="bar">
<span>POI <b id="n">—</b></span>
<label>笔刷半径 <input id="r" type="range" min="20" max="260" step="10" value="110"> <b id="rv">110</b></label>
<span>把鼠标移到图上试试</span>
</div>
<canvas id="cv"></canvas>
<script src="https://cdn.jsdelivr.net/npm/deck.gl@9.0.35/dist.min.js"></script>
<script>
(function () {
'use strict';
if (typeof deck === 'undefined') {
document.body.innerHTML =
'<div style="padding:24px;color:#ff8c74">deck.gl 加载失败,请检查能否访问 cdn.jsdelivr.net</div>';
return;
}
var cities = [
[116.39, 39.90], [121.47, 31.23], [113.26, 23.12], [104.06, 30.57],
[114.30, 30.59], [108.94, 34.34]
];
var data = [];
for (var i = 0; i < 6000; i++) {
var c = cities[i % cities.length];
data.push({
lng: c[0] + (Math.random() + Math.random() - 1) * 1.9,
lat: c[1] + (Math.random() + Math.random() - 1) * 1.4,
kind: i % 3
});
}
document.getElementById('n').textContent = data.length.toLocaleString();
var scatter = new deck.ScatterplotLayer({
id: 'poi',
data: data,
getPosition: function (d) { return [d.lng, d.lat]; },
getRadius: 3,
radiusUnits: 'pixels',
radiusMinPixels: 1.5,
getFillColor: function (d) {
return d.kind === 0 ? [88, 166, 255, 210]
: d.kind === 1 ? [126, 231, 135, 210]
: [255, 190, 100, 210];
},
/* 开了笔刷后,圈内使用原色,圈外统一压暗 */
extensions: [new deck.BrushingExtension()],
brushingRadius: 110,
brushingTarget: 'source',
pickable: true
});
/* 同一扩展也能作用在文字层上,圈内圈外一起变化 */
var labels = new deck.TextLayer({
id: 'city-labels',
data: cities.map(function (c, i) { return { lng: c[0], lat: c[1], name: '城市 ' + (i + 1) }; }),
getPosition: function (d) { return [d.lng, d.lat]; },
getText: function (d) { return d.name; },
getSize: 13,
getColor: [240, 245, 255],
getPixelOffset: [0, -14],
extensions: [new deck.BrushingExtension()],
brushingRadius: 110,
brushingTarget: 'source'
});
var deckgl = new deck.Deck({
canvas: document.getElementById('cv'),
width: '100%',
height: '100%',
initialViewState: {
longitude: 109,
latitude: 33,
zoom: 3.5,
pitch: 0,
bearing: 0
},
controller: true,
layers: [scatter, labels],
getTooltip: function (info) {
if (!info.object) return null;
return info.object.name || ('POI · 类型 ' + info.object.kind);
}
});
document.getElementById('r').addEventListener('input', function () {
var v = parseInt(this.value, 10);
document.getElementById('rv').textContent = v;
scatter = scatter.clone({ brushingRadius: v });
labels = labels.clone({ brushingRadius: v });
deckgl.setProps({ layers: [scatter, labels] });
});
window.__deck = deckgl;
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.