Color Triangle
A minimal WebGL2 pipeline with shaders and per-vertex color attributes.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
说明:每个顶点带一种颜色,片元着色器按重心插值,得到平滑的渐变三角
核心逻辑:位置与颜色各建一个缓冲区,顶点着色器用 varying 传给片元阶段
依赖:@luma.gl/core 9.4.2、webgl、shadertools、engine · jsDelivr CDN(UMD)
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>彩色三角形</title>
<style>
html,body{height:100%;margin:0;background:#0d1117}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:10px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600}
.bar button{font:inherit;font-size:12px;padding:4px 10px;border-radius:5px;cursor:pointer;
border:1px solid #303845;background:#1d2531;color:#c8d2e0}
.bar button:hover{background:#253040}
.bar .sp{flex:1 1 auto}
.wrap{position:relative;flex:1 1 auto;min-height:0;display:flex}
#cv{flex:1 1 auto;min-height:0;width:100%;display:block}
#err{position:absolute;left:0;right:0;top:0;padding:16px;color:#ff9d85;
font:12px/1.7 ui-monospace,Consolas,monospace;white-space:pre-wrap;display:none}
</style>
</head>
<body>
<div class="bar">
<span>属性 <b>positions · colors</b></span>
<button id="palette">换一组配色</button>
<span class="sp"></span>
<span>三个顶点各一个颜色,中间由 GPU 插值</span>
</div>
<div class="wrap">
<canvas id="cv"></canvas>
<div id="err"></div>
</div>
<script src="https://cdn.jsdelivr.net/npm/@luma.gl/core@9.4.2/dist/dist.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@luma.gl/webgl@9.4.2/dist/dist.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@luma.gl/shadertools@9.4.2/dist/dist.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@luma.gl/engine@9.4.2/dist/dist.min.js"></script>
<script>
(function () {
'use strict';
var cv = document.getElementById('cv');
var errBox = document.getElementById('err');
function fail(msg) {
errBox.style.display = 'block';
errBox.textContent = '运行失败:' + msg;
}
if (!window.luma || !luma.Model || !luma.AnimationLoop) {
fail('luma.gl 未加载成功,请检查能否访问 cdn.jsdelivr.net');
return;
}
var palettes = [
[[0.95, 0.36, 0.32], [0.98, 0.78, 0.35], [0.35, 0.80, 0.95]],
[[0.42, 0.86, 0.66], [0.32, 0.55, 0.98], [0.86, 0.45, 0.92]]
];
var paletteIndex = 0;
var positions = new Float32Array([
-0.6, -0.45, 0,
0.6, -0.45, 0,
0.0, 0.55, 0
]);
var colors = new Float32Array(palettes[0][0].concat(palettes[0][1], palettes[0][2]));
luma.luma.createDevice({
type: 'webgl',
adapters: [luma.webgl2Adapter],
createCanvasContext: {
canvas: cv,
useDevicePixels: Math.min(window.devicePixelRatio, 2),
autoResize: true
}
}).then(function (device) {
var posBuffer = device.createBuffer({
data: positions,
usage: luma.Buffer.VERTEX | luma.Buffer.COPY_DST
});
var colBuffer = device.createBuffer({
data: colors,
usage: luma.Buffer.VERTEX | luma.Buffer.COPY_DST
});
/* 两个 vec3 属性分别声明布局,Model 才能找到着色器里的同名输入 */
var model = new luma.Model(device, {
id: 'color-triangle',
topology: 'triangle-list',
vertexCount: 3,
attributes: {
positions: posBuffer,
colors: colBuffer
},
bufferLayout: [
{ name: 'positions', stepMode: 'vertex', format: 'float32x3' },
{ name: 'colors', stepMode: 'vertex', format: 'float32x3' }
],
vs: [
'#version 300 es',
'in vec3 positions;',
'in vec3 colors;',
'out vec3 vColor;',
'void main() {',
' vColor = colors;',
' gl_Position = vec4(positions, 1.0);',
'}'
].join('\n'),
fs: [
'#version 300 es',
'precision highp float;',
'in vec3 vColor;',
'out vec4 fragColor;',
'void main() {',
' fragColor = vec4(vColor, 1.0);',
'}'
].join('\n')
});
var loop = new luma.AnimationLoop({
device: device,
onRender: function (props) {
var pass = props.device.beginRenderPass({ clearColor: [0.04, 0.06, 0.09, 1] });
model.draw(pass);
pass.end();
},
onError: function (e) { fail(e.message); }
});
loop.start();
document.getElementById('palette').addEventListener('click', function () {
paletteIndex = (paletteIndex + 1) % palettes.length;
var p = palettes[paletteIndex];
colors.set(p[0], 0);
colors.set(p[1], 3);
colors.set(p[2], 6);
/* 只改颜色缓冲区,位置与着色器都不动 */
colBuffer.write(colors);
loop.setNeedsRedraw('palette');
});
}).catch(function (e) {
fail(e && e.message ? e.message : String(e));
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.