Instancing Raycast
Runnable three.js example: Instancing Raycast. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
说明:两千个实例化方块,鼠标扫过时只改被指到的那一个的颜色
核心逻辑:InstancedMesh 的 raycast 返回 instanceId,setColorAt 单独改这一个
依赖:three.js 0.160.0、OrbitControls · jsDelivr CDN(ESM + importmap)
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>实例化拾取</title>
<style>
html,body{height:100%;margin:0;background:#0a0f14}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:14px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600;font-variant-numeric:tabular-nums}
.bar .sp{flex:1 1 auto}
#stage{flex:1 1 auto;min-height:0;position:relative;cursor:pointer}
#stage canvas{display:block}
#hud{position:absolute;left:12px;bottom:12px;padding:8px 12px;border-radius:6px;
background:rgba(13,19,26,.84);border:1px solid #223040;font-size:12px;line-height:1.8;
color:#c8d2e0;pointer-events:none;font-variant-numeric:tabular-nums}
#hud em{font-style:normal;color:#ffd166}
</style>
</head>
<body>
<div class="bar">
<span>实例 <b>2048</b></span>
<span class="sp"></span>
<span>移动鼠标拾取 · 点击锁定高亮 · 拖拽旋转</span>
</div>
<div id="stage">
<div id="hud">当前实例 <em id="idx">无</em><br>网格坐标 <em id="grid">—</em></div>
</div>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const stage = document.getElementById('stage');
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(stage.clientWidth, stage.clientHeight);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
stage.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0f14);
const camera = new THREE.PerspectiveCamera(45, stage.clientWidth / stage.clientHeight, 0.1, 200);
camera.position.set(16, 13, 18);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0.8, 0);
controls.enableDamping = true;
controls.maxPolarAngle = Math.PI * 0.48;
controls.update();
scene.add(new THREE.HemisphereLight(0xb4cee8, 0x101720, 1.4));
const sun = new THREE.DirectionalLight(0xffe9c9, 2.0);
sun.position.set(-12, 20, 9);
scene.add(sun);
const GRID = 64;
const COUNT = GRID * GRID;
const SPACING = 0.62;
const HALF = (GRID - 1) * SPACING / 2;
const geo = new THREE.BoxGeometry(0.42, 0.42, 0.42);
geo.translate(0, 0.21, 0);
const mesh = new THREE.InstancedMesh(
geo,
new THREE.MeshStandardMaterial({ roughness: 0.5, metalness: 0.2 }),
COUNT
);
scene.add(mesh);
const dummy = new THREE.Object3D();
const base = new THREE.Color();
const hi = new THREE.Color(0xffd166);
function baseColor(i) {
const h = 0.4 + 0.22 * ((i % GRID) / GRID);
return base.setHSL(h, 0.42, 0.34);
}
for (let i = 0; i < COUNT; i++) {
const ix = i % GRID;
const iz = (i / GRID) | 0;
dummy.position.set(-HALF + ix * SPACING, 0, -HALF + iz * SPACING);
dummy.scale.set(1, 0.6 + ((ix * 7 + iz * 13) % 9) * 0.16, 1);
dummy.updateMatrix();
mesh.setMatrixAt(i, dummy.matrix);
mesh.setColorAt(i, baseColor(i));
}
mesh.instanceMatrix.needsUpdate = true;
mesh.instanceColor.needsUpdate = true;
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(44, 44),
new THREE.MeshStandardMaterial({ color: 0x121a22, roughness: 1 })
);
ground.rotation.x = -Math.PI / 2;
ground.position.y = -0.02;
scene.add(ground);
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2(-10, -10);
const idxEl = document.getElementById('idx');
const gridEl = document.getElementById('grid');
let hovered = -1;
let locked = -1;
function restore(i) {
if (i >= 0) mesh.setColorAt(i, baseColor(i));
}
function setHover(i) {
if (i === hovered) return;
restore(hovered);
hovered = i;
if (i >= 0) mesh.setColorAt(i, hi);
mesh.instanceColor.needsUpdate = true;
if (i >= 0) {
idxEl.textContent = String(i);
gridEl.textContent = '(' + (i % GRID) + ', ' + ((i / GRID) | 0) + ')';
} else {
idxEl.textContent = '无';
gridEl.textContent = '—';
}
}
function pick(event) {
const r = renderer.domElement.getBoundingClientRect();
pointer.x = ((event.clientX - r.left) / r.width) * 2 - 1;
pointer.y = -((event.clientY - r.top) / r.height) * 2 + 1;
raycaster.setFromCamera(pointer, camera);
const hits = raycaster.intersectObject(mesh, false);
setHover(hits.length ? hits[0].instanceId : -1);
}
renderer.domElement.addEventListener('pointermove', pick);
renderer.domElement.addEventListener('pointerleave', function () { setHover(-1); });
/* 点击锁定:锁定的实例保持高亮,鼠标移开也不复原 */
renderer.domElement.addEventListener('click', function (e) {
pick(e);
if (hovered >= 0) {
restore(locked);
locked = hovered;
mesh.setColorAt(locked, hi);
mesh.instanceColor.needsUpdate = true;
} else {
restore(locked);
locked = -1;
mesh.instanceColor.needsUpdate = true;
}
});
/* 但悬停更新会覆盖锁定色,因此每次悬停前先把锁定色补回去 */
const oldSetHover = setHover;
setHover = function (i) {
oldSetHover(i);
if (locked >= 0) mesh.setColorAt(locked, hi);
mesh.instanceColor.needsUpdate = true;
};
renderer.setAnimationLoop(function () {
controls.update();
renderer.render(scene, camera);
});
window.addEventListener('resize', function () {
const w = stage.clientWidth;
const h = stage.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
});
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.