Lines Dashed
Runnable three.js example: Lines Dashed. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
说明:虚线不需要贴图,LineDashedMaterial 按弧长切分线段,绘制前要算好距离
核心逻辑:Line.computeLineDistances() 写入 lineDistance 属性,dashSize 才有依据
依赖:three.js 0.160.0、OrbitControls · jsDelivr CDN(ESM + importmap)
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>虚线边界</title>
<style>
html,body{height:100%;margin:0;background:#0c1116}
body{display:flex;flex-direction:column;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif;color:#e6e8ec}
.bar{flex:0 0 auto;padding:8px 12px;background:#161b22;border-bottom:1px solid #252c36;
display:flex;gap:14px;align-items:center;font-size:12px;color:#8b93a1;flex-wrap:wrap}
.bar b{color:#58a6ff;font-weight:600}
.bar input[type=range]{width:120px;accent-color:#4f9ef8}
.bar .sp{flex:1 1 auto}
#stage{flex:1 1 auto;min-height:0;position:relative}
#stage canvas{display:block}
</style>
</head>
<body>
<div class="bar">
<span>虚线 <b id="dashv">0.55 / 0.32</b></span>
<label>实段 <input type="range" id="dash" min="0.2" max="1.6" step="0.05" value="0.55"></label>
<label>空段 <input type="range" id="gap" min="0.1" max="1" step="0.05" value="0.32"></label>
<span class="sp"></span>
<span>拖拽旋转 · 滚轮缩放</span>
</div>
<div id="stage"></div>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const stage = document.getElementById('stage');
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(stage.clientWidth, stage.clientHeight);
renderer.outputColorSpace = THREE.SRGBColorSpace;
stage.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0c1116);
scene.fog = new THREE.Fog(0x0c1116, 32, 66);
const camera = new THREE.PerspectiveCamera(45, stage.clientWidth / stage.clientHeight, 0.1, 200);
camera.position.set(14, 13, 18);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0, 0);
controls.enableDamping = true;
controls.maxPolarAngle = Math.PI * 0.47;
controls.update();
scene.add(new THREE.HemisphereLight(0xb6cde8, 0x121a20, 1.3));
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(44, 44),
new THREE.MeshStandardMaterial({ color: 0x18212b, roughness: 1 })
);
ground.rotation.x = -Math.PI / 2;
scene.add(ground);
const grid = new THREE.GridHelper(44, 44, 0x1f2c3a, 0x161f28);
grid.position.y = 0.01;
scene.add(grid);
/* 三组要素:行政边界、保护区边界、临时管控线,用不同虚线参数区分 */
function makeRing(cx, cz, radius, wobble, seed) {
const pts = [];
const n = 64;
for (let i = 0; i <= n; i++) {
const a = (i / n) * Math.PI * 2;
const r = radius + Math.sin(a * 3 + seed) * wobble + Math.cos(a * 5 - seed) * wobble * 0.4;
pts.push(new THREE.Vector3(cx + Math.cos(a) * r, 0.12, cz + Math.sin(a) * r));
}
return pts;
}
const dashedMat = new THREE.LineDashedMaterial({
color: 0x64d2ff,
dashSize: 0.55,
gapSize: 0.32,
scale: 1,
transparent: true,
opacity: 0.95
});
const ringA = new THREE.Line(new THREE.BufferGeometry().setFromPoints(makeRing(0, 0, 9, 0.8, 0.4)), dashedMat);
const ringB = new THREE.Line(new THREE.BufferGeometry().setFromPoints(makeRing(-11, 9, 4.2, 0.5, 1.7)), dashedMat);
const ringC = new THREE.Line(new THREE.BufferGeometry().setFromPoints(makeRing(12, -8, 3.4, 0.3, 3.1)), dashedMat);
[ringA, ringB, ringC].forEach(function (l) {
l.computeLineDistances();
scene.add(l);
});
/* 一条贯穿的虚线路径,验证非闭合线也能正确计算弧长 */
const routePts = [];
for (let i = 0; i <= 40; i++) {
const t = i / 40;
routePts.push(new THREE.Vector3(
THREE.MathUtils.lerp(-18, 18, t),
0.12,
Math.sin(t * Math.PI * 2) * 5
));
}
const route = new THREE.Line(
new THREE.BufferGeometry().setFromPoints(routePts),
new THREE.LineDashedMaterial({ color: 0xffc857, dashSize: 0.8, gapSize: 0.45 })
);
route.computeLineDistances();
scene.add(route);
/* 边界上放几根短桩,标出走向 */
const postMat = new THREE.MeshStandardMaterial({ color: 0x7f8fa3, roughness: 0.6 });
for (let i = 0; i < 10; i++) {
const p = routePts[i * 4];
const post = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.05, 0.9, 6), postMat);
post.position.set(p.x, 0.45, p.z);
scene.add(post);
}
const dashEl = document.getElementById('dash');
const gapEl = document.getElementById('gap');
const dashvEl = document.getElementById('dashv');
function sync() {
const d = Number(dashEl.value);
const g = Number(gapEl.value);
dashedMat.dashSize = d;
dashedMat.gapSize = g;
dashvEl.textContent = d.toFixed(2) + ' / ' + g.toFixed(2);
/* dashSize 是几何尺寸,修改后无需重算 lineDistance,直接生效 */
}
dashEl.addEventListener('input', sync);
gapEl.addEventListener('input', sync);
sync();
renderer.setAnimationLoop(function () {
/* 极慢旋转,检查虚线在斜视角度下是否连续 */
scene.rotation.y += 0.0012;
controls.update();
renderer.render(scene, camera);
});
window.addEventListener('resize', function () {
const w = stage.clientWidth;
const h = stage.clientHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
});
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.