3D Models Articulations Dev
Runnable Cesium example: 3D Models Articulations Dev. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:用 modelMatrix 驱动模型关节摆动
说明:机械臂由底座与摆臂两段 GLB 组成,摆臂绕铰点往复摆动;不加载带 articulations 的外部模型
核心逻辑:Transforms.eastNorthUpToFixedFrame 定位 → 铰点矩阵 → 逐帧左乘绕轴旋转矩阵
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>模型关节摆动</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:300px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">灰色方块是底座,浅色长条是摆臂。摆臂的变换矩阵由「铰点 × 旋转」逐帧合成,等同于给模型的一个关节做动画。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
function glbBytes(json, bin) {
var jb = new TextEncoder().encode(JSON.stringify(json));
var jpad = (4 - jb.length % 4) % 4;
var bpad = (4 - bin.length % 4) % 4;
var jl = jb.length + jpad, bl = bin.length + bpad;
var total = 12 + 8 + jl + 8 + bl;
var out = new Uint8Array(total), dv = new DataView(out.buffer);
dv.setUint32(0, 0x46546c67, true);
dv.setUint32(4, 2, true);
dv.setUint32(8, total, true);
dv.setUint32(12, jl, true);
dv.setUint32(16, 0x4e4f534a, true);
out.set(jb, 20);
for (var i = 0; i < jpad; i++) out[20 + jb.length + i] = 0x20;
dv.setUint32(20 + jl, bl, true);
dv.setUint32(24 + jl, 0x004e4942, true);
out.set(bin, 28 + jl);
return out;
}
/* 生成一个底面贴地的长方体 GLB */
function boxGlb(w, h, d, color) {
var hx = w / 2, hz = d / 2;
var faces = [
[[hx, 0, hz], [hx, 0, -hz], [hx, h, -hz], [hx, h, hz], [1, 0, 0]],
[[-hx, 0, -hz], [-hx, 0, hz], [-hx, h, hz], [-hx, h, -hz], [-1, 0, 0]],
[[-hx, h, hz], [hx, h, hz], [hx, h, -hz], [-hx, h, -hz], [0, 1, 0]],
[[-hx, 0, -hz], [hx, 0, -hz], [hx, 0, hz], [-hx, 0, hz], [0, -1, 0]],
[[-hx, 0, hz], [hx, 0, hz], [hx, h, hz], [-hx, h, hz], [0, 0, 1]],
[[hx, 0, -hz], [-hx, 0, -hz], [-hx, h, -hz], [hx, h, -hz], [0, 0, -1]]
];
var pos = [], nor = [], idx = [], base = 0;
faces.forEach(function (f) {
for (var i = 0; i < 4; i++) {
pos.push(f[i][0], f[i][1], f[i][2]);
nor.push(f[4][0], f[4][1], f[4][2]);
}
idx.push(base, base + 1, base + 2, base, base + 2, base + 3);
base += 4;
});
var p = new Float32Array(pos), n = new Float32Array(nor), ix = new Uint16Array(idx);
var pb = p.byteLength, nb = n.byteLength, ib = ix.byteLength;
var bin = new Uint8Array(pb + nb + ib);
bin.set(new Uint8Array(p.buffer), 0);
bin.set(new Uint8Array(n.buffer), pb);
bin.set(new Uint8Array(ix.buffer), pb + nb);
var json = {
asset: { version: '2.0' },
scene: 0,
scenes: [{ nodes: [0] }],
nodes: [{ mesh: 0 }],
meshes: [{ primitives: [{ attributes: { POSITION: 0, NORMAL: 1 }, indices: 2, material: 0 }] }],
materials: [{
pbrMetallicRoughness: {
baseColorFactor: [color[0], color[1], color[2], 1],
metallicFactor: 0, roughnessFactor: 0.85
},
doubleSided: true
}],
accessors: [
{ bufferView: 0, componentType: 5126, count: 24, type: 'VEC3',
min: [-hx, 0, -hz], max: [hx, h, hz] },
{ bufferView: 1, componentType: 5126, count: 24, type: 'VEC3' },
{ bufferView: 2, componentType: 5123, count: 36, type: 'SCALAR' }
],
bufferViews: [
{ buffer: 0, byteOffset: 0, byteLength: pb, target: 34962 },
{ buffer: 0, byteOffset: pb, byteLength: nb, target: 34962 },
{ buffer: 0, byteOffset: pb + nb, byteLength: ib, target: 34963 }
],
buffers: [{ byteLength: pb + nb + ib }]
};
return new Blob([glbBytes(json, bin)], { type: 'model/gltf-binary' });
}
var origin = Cesium.Cartesian3.fromDegrees(116.391, 39.907, 0);
var enu = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
var baseUrl = URL.createObjectURL(boxGlb(4, 6, 4, [0.32, 0.37, 0.45]));
var armUrl = URL.createObjectURL(boxGlb(1.4, 7, 1.4, [0.72, 0.78, 0.86]));
/* 铰点:底座顶部往上 1 米处 */
var pivot = Cesium.Matrix4.multiply(
enu,
Cesium.Matrix4.fromTranslation(new Cesium.Cartesian3(0, 0, 6)),
new Cesium.Matrix4()
);
Promise.all([
Cesium.Model.fromGltfAsync({ url: baseUrl, modelMatrix: enu }),
Cesium.Model.fromGltfAsync({ url: armUrl, modelMatrix: pivot })
]).then(function (models) {
var base = models[0], arm = models[1];
scene.primitives.add(base);
scene.primitives.add(arm);
var rot = new Cesium.Matrix4();
var m = new Cesium.Matrix4();
scene.postRender.addEventListener(function () {
var angle = Math.sin(performance.now() * 0.0012) * 1.1;
Cesium.Matrix4.fromRotationTranslation(Cesium.Matrix3.fromRotationX(angle), undefined, rot);
arm.modelMatrix = Cesium.Matrix4.multiply(pivot, rot, m);
});
});
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.391, 39.9003, 55),
orientation: { heading: 0, pitch: Cesium.Math.toRadians(-12), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.