Globe Materials Water Mask Elevation Map
Runnable Cesium example: Globe Materials Water Mask Elevation Map. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:高程配色与水面
说明:按高程渐变上色,低处偏蓝、高处偏白,再叠一层半透明水面
核心逻辑:ElevationRamp + 渐变贴图 → 水面矩形 → 地形
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>高程配色与水面</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">地表颜色由高程渐变决定,蓝色半透明面是海平面位置的水面。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
function heightAt(u, v) {
return 160 * Math.sin(u * 1.9) * Math.cos(v * 1.5) + 50 * Math.cos(u * 4.2);
}
var terrain = new Cesium.CustomHeightmapTerrainProvider({
width: 48, height: 48,
callback: function (x, y, level) {
var n = 48, h = new Float32Array(n * n);
for (var j = 0; j < n; j++) {
for (var i = 0; i < n; i++) {
h[j * n + i] = heightAt(x + i / n * 0.03, y + j / n * 0.03);
}
}
return h;
}
});
viewer.terrainProvider = terrain;
/* 一张竖直渐变条:低处蓝,高处浅 */
function ramp() {
var c = document.createElement('canvas');
c.width = 16; c.height = 256;
var ctx = c.getContext('2d');
var g = ctx.createLinearGradient(0, 256, 0, 0);
g.addColorStop(0, '#1c4f78');
g.addColorStop(0.45, '#3f7a5c');
g.addColorStop(0.75, '#8a8a58');
g.addColorStop(1, '#eef2f6');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 16, 256);
return c.toDataURL('image/png');
}
scene.globe.material = Cesium.Material.fromType('ElevationRamp', {
image: ramp(),
minimumHeight: -120,
maximumHeight: 240
});
/* 海平面:一块半透明的水面 */
viewer.entities.add({
rectangle: {
coordinates: Cesium.Rectangle.fromDegrees(116.360, 39.870, 116.420, 39.930),
height: 0,
material: Cesium.Color.fromCssColorString('#2b6f9e').withAlpha(0.42)
}
});
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3740, 39.8840, 1100),
orientation: { heading: Cesium.Math.toRadians(24), pitch: Cesium.Math.toRadians(-12), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.