I3s 3D Object Layer
Runnable Cesium example: I3s 3D Object Layer. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:三维对象图层
说明:路灯、行道树等重复对象沿道路排布,点击可切换对象显隐
核心逻辑:Cylinder / Cone 组合 → 阵列排布 → 拾取切换 show
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>三维对象图层</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">沿街的灯杆与树冠是同一套几何,靠阵列摆放形成对象图层。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
var objects = [];
for (var i = 0; i < 16; i++) {
var lon = 116.3852 + i * 0.00062;
var lat = 39.9026;
/* 灯杆 */
objects.push(viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(lon, lat, 4),
cylinder: {
length: 8, topRadius: 0.16, bottomRadius: 0.22,
material: Cesium.Color.fromCssColorString('#8f9aa8')
}
}));
/* 树冠 */
objects.push(viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(lon + 0.00022, lat + 0.00030, 3.4),
cylinder: {
length: 6.8, topRadius: 0.2, bottomRadius: 0.5,
material: Cesium.Color.fromCssColorString('#5d4a36')
}
}));
objects.push(viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(lon + 0.00022, lat + 0.00030, 8.6),
ellipsoid: {
radii: new Cesium.Cartesian3(2.6, 2.6, 3.0),
material: Cesium.Color.fromCssColorString('#4f7a55')
}
}));
}
var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
handler.setInputAction(function (click) {
var picked = scene.pick(click.position);
if (!Cesium.defined(picked) || !picked.id) return;
var idx = objects.indexOf(picked.id);
if (idx === -1) return;
picked.id.show = !picked.id.show;
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3952, 39.8992, 120),
orientation: { heading: Cesium.Math.toRadians(-6), pitch: Cesium.Math.toRadians(-8), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.