Z Indexing Geometry
Runnable Cesium example: Z Indexing Geometry. Open the live demo, read the complete source, and copy the file into your project. No build step or API key.
single HTML file · CDN dependencies onlyinterface may contain Chinese labels
Source
<!--
示例:几何绘制顺序
说明:三块重叠的地面多边形用不同 zIndex,压盖关系由序号决定
核心逻辑:entity.zIndex → 地面多边形排序 → 与高度无关的压盖控制
依赖:CesiumJS 1.121 · jsDelivr CDN
-->
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta name="robots" content="noindex,follow">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>几何绘制顺序</title>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Widgets/widgets.css">
<style>
html,body{height:100%;margin:0}
body{background:#0e1116;color:#e6e8ec;overflow:hidden;
font:13px/1.6 -apple-system,"Segoe UI","PingFang SC",sans-serif}
#c{height:100%}
.tip{position:absolute;left:12px;top:12px;z-index:5;
background:rgba(23,28,35,.9);border:1px solid #2a313b;border-radius:6px;
padding:8px 12px;font-size:12px;color:#a2a9b6;max-width:320px;line-height:1.6}
.cesium-viewer-bottom .cesium-widget-credits,.cesium-viewer-animationContainer,
.cesium-viewer-timelineContainer{display:none!important}
</style>
</head>
<body>
<div id="c"></div>
<div class="tip">三块面几乎在同一高度,谁盖住谁只看 zIndex,不看添加顺序。</div>
<script src="https://cdn.jsdelivr.net/npm/cesium@1.121.0/Build/Cesium/Cesium.js"></script>
<script>
(function () {
'use strict';
var viewer = new Cesium.Viewer('c', {
baseLayer: false,
baseLayerPicker: false, geocoder: false, homeButton: false,
sceneModePicker: false, navigationHelpButton: false,
animation: false, timeline: false, fullscreenButton: false,
infoBox: false, selectionIndicator: false
});
var scene = viewer.scene;
scene.globe.baseColor = Cesium.Color.fromCssColorString('#1c2733');
scene.backgroundColor = Cesium.Color.fromCssColorString('#0e1116');
scene.skyBox.show = false;
scene.sun.show = false;
scene.moon.show = false;
if (scene.skyAtmosphere) scene.skyAtmosphere.show = false;
function patch(dx, dy, color, z) {
var e = viewer.entities.add({
polygon: {
hierarchy: Cesium.Cartesian3.fromDegreesArray([
116.384 + dx, 39.901 + dy,
116.390 + dx, 39.901 + dy,
116.390 + dx, 39.905 + dy,
116.384 + dx, 39.905 + dy
]),
material: Cesium.Color.fromCssColorString(color).withAlpha(0.85)
}
});
e.zIndex = z;
return e;
}
/* 故意先加最上层,再让 zIndex 决定最终顺序 */
patch(0.0018, 0.0012, '#d08a4e', 3);
patch(0.0000, 0.0000, '#3f6f9c', 1);
patch(0.0009, 0.0006, '#5bb08a', 2);
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(116.3895, 39.9000, 520),
orientation: { heading: Cesium.Math.toRadians(0), pitch: Cesium.Math.toRadians(-46), roll: 0 },
duration: 0
});
})();
</script>
</body>
</html>
Language: the code and this page are in English; the full tutorial and API notes for this example are in Chinese. The demo itself is the authoritative version — it runs exactly as shown.